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D&D Older Editions, OSR, & D&D Variants
Adept of the Fire Blade (D20 Modern & DnD 3.5)
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<blockquote data-quote="Frank_Vinneti" data-source="post: 1172091" data-attributes="member: 11724"><p><span style="font-size: 15px"><strong>Adept of the Fire Blade</strong></span></p><p></p><p>This is the Adept of the Fire Blade class for Dungeons and Dragons. I'll post a NPC later. Enjoy!</p><p></p><p><span style="font-size: 12px"><strong>Requirements:</strong></span></p><p>To classify to become an Adept of the Fire Blade, a character must fulfill all the following criteria.</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Base Fortitude Save:</strong> +4</p><p><strong>Skills:</strong> Concentration 6 ranks.</p><p><strong>Feats:</strong> Armor Proficiency (all), Focused, Great Fortitude, Martial Weapon Proficiency (all), Power Attack</p><p><strong>Special:</strong> Must have at least 1 point of Fire Resistance.</p><p></p><p><strong>Class Information</strong></p><p>The following informations pertains to the Adept of the Fire Blade prestige class.</p><p></p><p><strong>Hit Die</strong></p><p>The Adept of the Fire Blade gains 1d10 hit points per level. The Constitution modifier applies.</p><p></p><p><strong>Class Skills</strong></p><p>The Adept of the Fire Blade's class skills are as follows.</p><p>Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).</p><p> <strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p>[code]</p><p>Level BAB Fort Ref Will Class Ability </p><p>1. +0 +2 +0 +0 Fire Touch, Imbue Weapon</p><p>2. +1 +3 +0 +0 Fire Resistance</p><p>3. +2 +3 +1 +1 Flaming Wrath (1/day)</p><p>4. +2 +4 +1 +1 Bonus Feat</p><p>5. +3 +4 +1 +1 Flaming Wrath (2/day), Fire Absorb</p><p>[/code]</p><p><strong>Class Features</strong></p><p>The following features pertains to the Adept of the Fire Blade prestige class.</p><p></p><p><strong>Fire Touch:</strong> Once per round, the Adept of the Fire Blade can imbue an attack with the power of fire. If that attack hit, the victim must roll a Reflex save DC 10 or Catch on fire. If the blade is not an Imbued Weapon, it takes 1 point of fire damage (hardness not counted) until it becomes too weak and breaks, or is repaired.</p><p></p><p><strong>Imbue Weapon:</strong> This ability gives the Adept of the Fire Blade the power to imbue a weapon to resist the power that flows through it. An imbued weapon doesn't take damage from the Fire Touch and Flaming Wrath abilities. Imbuing a weapon takes 10 minutes; if a weapon has not been held by the Adept for more than one day, he must imbue it again.</p><p></p><p><strong>Fire Resistance:</strong> The Adept of the Fire Blade's fire resistance increase by 2.</p><p></p><p><strong>Flaming Wrath:</strong> At 3rd level, an Adept of the Fire Blade can, once per day, set his blade on fire by letting his power flow through it. A Flaming Wrath attack deals normal damage, plus 1d6 and the victim of <em>every</em> attack must make a Reflex save DC 15 or Catch on fire. This ability last for one round per Adept's level. If the weapon used is not an imbued weapon, it suffers 1d4+1 points of fire damage per round (ignore all hardness). At 5th level, and Adept can use this ability twice per day.</p><p></p><p><strong>Bonus Feat:</strong> At 4th level, an Adept of the Fire Blade gains a bonus feat. This feat must be selected from the following list, and the Adept must me any prerequisite.</p><p>Cleave, Combat Reflex, Endurance, Great Cleave, Improved Bull Rush, Toughness.</p><p></p><p><strong>Fire Absorb:</strong> Once per day, an Adept can absorb fire damage for this round instead of resisting it. All damage absorbed goes to HPs (an Adept can exceed his max HP, but these are only temporary). The Adept add his level to his fire resistance for this round. Using this ability is a free action and must be declared at the beginning of the round.</p></blockquote><p></p>
[QUOTE="Frank_Vinneti, post: 1172091, member: 11724"] [size=4][b]Adept of the Fire Blade[/b][/size] This is the Adept of the Fire Blade class for Dungeons and Dragons. I'll post a NPC later. Enjoy! [size=3][B]Requirements:[/b][/size] To classify to become an Adept of the Fire Blade, a character must fulfill all the following criteria. [B]Base Attack Bonus:[/b] +5 [B]Base Fortitude Save:[/b] +4 [b]Skills:[/b] Concentration 6 ranks. [b]Feats:[/b] Armor Proficiency (all), Focused, Great Fortitude, Martial Weapon Proficiency (all), Power Attack [b]Special:[/b] Must have at least 1 point of Fire Resistance. [b]Class Information[/b] The following informations pertains to the Adept of the Fire Blade prestige class. [b]Hit Die[/b] The Adept of the Fire Blade gains 1d10 hit points per level. The Constitution modifier applies. [b]Class Skills[/b] The Adept of the Fire Blade's class skills are as follows. Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str). [b]Skill Points at Each Level:[/b] 2 + Int modifier. [code] Level BAB Fort Ref Will Class Ability 1. +0 +2 +0 +0 Fire Touch, Imbue Weapon 2. +1 +3 +0 +0 Fire Resistance 3. +2 +3 +1 +1 Flaming Wrath (1/day) 4. +2 +4 +1 +1 Bonus Feat 5. +3 +4 +1 +1 Flaming Wrath (2/day), Fire Absorb [/code] [B]Class Features[/B] The following features pertains to the Adept of the Fire Blade prestige class. [b]Fire Touch:[/b] Once per round, the Adept of the Fire Blade can imbue an attack with the power of fire. If that attack hit, the victim must roll a Reflex save DC 10 or Catch on fire. If the blade is not an Imbued Weapon, it takes 1 point of fire damage (hardness not counted) until it becomes too weak and breaks, or is repaired. [b]Imbue Weapon:[/b] This ability gives the Adept of the Fire Blade the power to imbue a weapon to resist the power that flows through it. An imbued weapon doesn't take damage from the Fire Touch and Flaming Wrath abilities. Imbuing a weapon takes 10 minutes; if a weapon has not been held by the Adept for more than one day, he must imbue it again. [b]Fire Resistance:[/b] The Adept of the Fire Blade's fire resistance increase by 2. [b]Flaming Wrath:[/b] At 3rd level, an Adept of the Fire Blade can, once per day, set his blade on fire by letting his power flow through it. A Flaming Wrath attack deals normal damage, plus 1d6 and the victim of [i]every[/i] attack must make a Reflex save DC 15 or Catch on fire. This ability last for one round per Adept's level. If the weapon used is not an imbued weapon, it suffers 1d4+1 points of fire damage per round (ignore all hardness). At 5th level, and Adept can use this ability twice per day. [b]Bonus Feat:[/b] At 4th level, an Adept of the Fire Blade gains a bonus feat. This feat must be selected from the following list, and the Adept must me any prerequisite. Cleave, Combat Reflex, Endurance, Great Cleave, Improved Bull Rush, Toughness. [b]Fire Absorb:[/b] Once per day, an Adept can absorb fire damage for this round instead of resisting it. All damage absorbed goes to HPs (an Adept can exceed his max HP, but these are only temporary). The Adept add his level to his fire resistance for this round. Using this ability is a free action and must be declared at the beginning of the round. [/QUOTE]
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