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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adept Question
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<blockquote data-quote="Erragar" data-source="post: 9625322" data-attributes="member: 7049414"><p>Something I've always hated about Unarmed / Martial Artist classes in D&D and rewrites (Except 1, which I'll get to) is that they get a d8 hit die. In a5e there are </p><ul> <li data-xf-list-type="ul">2 Classes with d6's (Sorcerer, Wizard)</li> <li data-xf-list-type="ul">7 Classes with d8's (Adept, Artificer, Cleric, Druid, Rogue, Savant and Warlock)</li> <li data-xf-list-type="ul">4 Classes with d10's and (Fighter, Herald, Marshall and Ranger)</li> <li data-xf-list-type="ul">1 Class with d12's (Berserker)</li> </ul><p>Why? Why isn't the class who's main point is to punch things that can take tank shells with their fists and actually HARM them, has the same hit points as the guy singing in the tavern, the tinkerer, the holy man, the primalist, the thief, the detective and the guy that sold their soul and NOT the other class that routinely takes shots that equivalate to a tank shell and not get go down.</p><p></p><p>The only system that gets this right, is the Final Fantasy d20 system where their Martial Artists (Monks) have d12 hit dice. That make sense. </p><p></p><p>Adepts literally slam their bodies into wood, mithril and adamantine <strong>routinely</strong>... Why are they as squishy as the generic Divine Caster? the generic Primal Caster and the guy who doesn't want to get hit because he's picking your pockets? Why can the guy who's singing you to sleep have the same bodily hardness as the guy who can punch a hole in an Adamantine Golem?</p><p></p><p>Make it make sense!</p></blockquote><p></p>
[QUOTE="Erragar, post: 9625322, member: 7049414"] Something I've always hated about Unarmed / Martial Artist classes in D&D and rewrites (Except 1, which I'll get to) is that they get a d8 hit die. In a5e there are [LIST] [*]2 Classes with d6's (Sorcerer, Wizard) [*]7 Classes with d8's (Adept, Artificer, Cleric, Druid, Rogue, Savant and Warlock) [*]4 Classes with d10's and (Fighter, Herald, Marshall and Ranger) [*]1 Class with d12's (Berserker) [/LIST] Why? Why isn't the class who's main point is to punch things that can take tank shells with their fists and actually HARM them, has the same hit points as the guy singing in the tavern, the tinkerer, the holy man, the primalist, the thief, the detective and the guy that sold their soul and NOT the other class that routinely takes shots that equivalate to a tank shell and not get go down. The only system that gets this right, is the Final Fantasy d20 system where their Martial Artists (Monks) have d12 hit dice. That make sense. Adepts literally slam their bodies into wood, mithril and adamantine [B]routinely[/B]... Why are they as squishy as the generic Divine Caster? the generic Primal Caster and the guy who doesn't want to get hit because he's picking your pockets? Why can the guy who's singing you to sleep have the same bodily hardness as the guy who can punch a hole in an Adamantine Golem? Make it make sense! [/QUOTE]
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