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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Adept Question
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<blockquote data-quote="Tessarael" data-source="post: 9628991" data-attributes="member: 12909"><p>Mind Over Body as a bonus action for 2 exertion provides temporary hit points equal to their martial art die + Adept level.</p><p></p><p>Catch Your Breath is the Adamant Mountain maneuver as a bonus action for 2 exertion to regain d6 + proficiency bonus + Constitution modifier (minimum 0) hit points. Mind Over Body is better than this at higher character levels, which is pretty classic for the Monk class being able to heal.</p><p></p><p>There are a few other maneuvers to heal:</p><ul> <li data-xf-list-type="ul">Burning Embers of Faith as a reaction for 3 exertion to regain proficiency bonus HP, when reduced to 0 HP.</li> <li data-xf-list-type="ul">Psychosomatic Encouragement as a bonus action for 2 exertion to give a friendly target d6 + proficiency bonus + Charisma modifier (minimum 0) hit points, or HP equal to your level if the damage taken was due to a spell + attack bonus vs. the caster.</li> <li data-xf-list-type="ul">Rallying Cry as a reaction for 3 exertion to heal an ally 2x your proficiency bonus. </li> <li data-xf-list-type="ul">Reassuring Pat as a reaction to heal your mount 2x your level. </li> <li data-xf-list-type="ul">Unyielding as a reaction for 3 exertion to regain d12 + proficiency bonus + Constitution modifier (minimum 0) HP, when reduced to 0 HP.</li> </ul><p>My point is that there's plenty of ways with Dodge, maneuverability, healing, etc., in combat for Adepts to evade, reduce damage taken, and heal. If you want to stand in the thick of things and tank, high Constitution, Hard Adventurer Feat, Dwarf, and similar options all work. And if your DM and group doesn't mind giving Adepts more HP, you can always house rule that too. But from a game-balance perspective, there doesn't appear to be any major need for it based on feedback across the years.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 9628991, member: 12909"] Mind Over Body as a bonus action for 2 exertion provides temporary hit points equal to their martial art die + Adept level. Catch Your Breath is the Adamant Mountain maneuver as a bonus action for 2 exertion to regain d6 + proficiency bonus + Constitution modifier (minimum 0) hit points. Mind Over Body is better than this at higher character levels, which is pretty classic for the Monk class being able to heal. There are a few other maneuvers to heal: [LIST] [*]Burning Embers of Faith as a reaction for 3 exertion to regain proficiency bonus HP, when reduced to 0 HP. [*]Psychosomatic Encouragement as a bonus action for 2 exertion to give a friendly target d6 + proficiency bonus + Charisma modifier (minimum 0) hit points, or HP equal to your level if the damage taken was due to a spell + attack bonus vs. the caster. [*]Rallying Cry as a reaction for 3 exertion to heal an ally 2x your proficiency bonus. [*]Reassuring Pat as a reaction to heal your mount 2x your level. [*]Unyielding as a reaction for 3 exertion to regain d12 + proficiency bonus + Constitution modifier (minimum 0) HP, when reduced to 0 HP. [/LIST] My point is that there's plenty of ways with Dodge, maneuverability, healing, etc., in combat for Adepts to evade, reduce damage taken, and heal. If you want to stand in the thick of things and tank, high Constitution, Hard Adventurer Feat, Dwarf, and similar options all work. And if your DM and group doesn't mind giving Adepts more HP, you can always house rule that too. But from a game-balance perspective, there doesn't appear to be any major need for it based on feedback across the years. [/QUOTE]
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