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ADHD Medication Design Challenge: Let's skin this cat.
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<blockquote data-quote="Steampunkette" data-source="post: 9760767" data-attributes="member: 6796468"><p>Took my first pill at 7:30am. Let's see how we do...</p><p></p><p><strong><span style="font-size: 18px">Crown of the Pumpkin King</span></strong></p><p><em><span style="font-size: 15px">Wondrous Item, Legendary (Requires Attunement)</span></em></p><p><span style="font-size: 15px">While this pitted and soot-stained iron crown was built to be worn on the head, there are no humanoids such a crown would fit. Instead of resting comfortably on the top of a massive oblate pumpkin, it is worn around the neck as an oversized gorget or necklace with large defensive spikes., While wearing the crown in this way, even before becoming attuned, you gain the following benefits:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">+1 to AC</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">You take an additional point of damage from Weapon Attacks as the crown digs into your flesh.</span></li> </ul><p><span style="font-size: 15px">While attuned to the crown, you gain the following benefits:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">1/ Short Rest you may cast the <em>Entangle </em>spell with a save DC of 16.</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">If you have an <em>Entangle</em> spell active, you may sacrifice 10ft of its area, two squares, to create a Pumpkin Soldier under your control.</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">You gain resistance to Poison damage </span></li> </ul><p><span style="font-size: 15px">Finally, if the Crown of the Pumpkin King is placed upon a nonmagical pumpkin of Medium size or larger, the spirit of the Pumpkin King will inhabit the pumpkin and begin to generate its body from other pumpkins and pumpkin vines in the immediate area over the course of 1 minute. During the time the Pumpkin King forms, he will provide answers to questions as the <em>Commune</em> spell. Once the minute has completed, the Pumpkin King will be made manifest.</span></p><p></p><p><strong><span style="font-size: 18px">Long Night Armor</span></strong></p><p><em><span style="font-size: 15px">Armor (Any) Very Rare (Requires Attunement)</span></em></p><p><span style="font-size: 15px">Armor crafted from the Long Night itself, this suit of magical armor is dark in color and bears a motif of skulls and jack-o-lantern pumpkins that cannot, by any means, be hidden. Magic designed to alter its appearance can change the size, shape, or placement of the motif, but never eliminate it. This armor is favored, to the point of being coveted, by vampires, ghouls, and other creatures of the night.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">This armor functions as a +2 armor of the chosen type. While worn at night, it appears to stretch time around the wearer and those within 120ft as you slip between the real world and a dark mirror reality of eternal night. So long as you are moving at a fast pace or higher, each four hours of travel is only one hour of actual time passing. However, while walking the Long Night you still roll random encounters every hour, resulting in four chances of random encounters for every real hour of time that passes. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Time spent walking the Long Night still accrues exhaustion as normal, but it is possible to move 8 hours through the Long Night and still have plenty of darkness for a long rest at night.</span></p><p></p><p><strong>Scepter of the Pumpkin King</strong></p><p><em><span style="font-size: 15px">Maul, Legendary (Requires Attunement)</span></em></p><p><span style="font-size: 15px">This 5ft long scepter consists of thick and hardened intertwined vines forming a rough haft beneath a large jack-o-lantern that appears to have begun rotting a day or two ago. The flames within the pumpkin never seem to die out. This item functions in the following ways, even if you are not attuned:</span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px">Functions as a +2 Maul</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">+1d6 Fire damage on a successful hit</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Sheds bright light in a 30ft radius and dim light a further 20ft</span></li> <li data-xf-list-type="ul"><span style="font-size: 15px">Cast <em>Fear </em>once per long rest with a save DC of 16</span></li> </ul><p><span style="font-size: 15px">While attuned to this scepter, you may attempt to take control of any Pumpkin Soldiers or Pumpkin Nuisances within 60ft. This ability functions like the <em>Command Undead</em> spell with a save DC of 16 but only affects pumpkin-entities. You may use this ability a number of times per short rest equal to your proficiency bonus, and a successful saving throw against it does not preclude a Pumpkin Nuisance or Pumpkin Soldier from being targeted by the spell on subsequent rounds.<span style="font-size: 15px"> If you are also attuned to the Crown of the Pumpkin King, there is no saving throw against this ability. </span></span></p><p><span style="font-size: 15px">Finally, you may swing the Scepter of the Pumpkin King at the ground rather than at an enemy. Doing so creates a 30ft cone of Fear and Flame. Creatures in the area must make a DC 16 Constitution save. On a failed save they are frightened of you for up to 1 minute, but may attempt Charisma Saves at the end of each turn to end the effect, and take 4d6 Fire damage. On a successful save they are not frightened and take half of the fire damage rolled.</span></p><p></p><p><strong><span style="font-size: 18px">Seedling Bomb</span></strong></p><p><em><span style="font-size: 15px">Wondrous Item, Uncommon</span></em></p><p><span style="font-size: 15px">These small turnip-sized jack-o-lanterns glow with an orange flame within. They function as a simple thrown weapon with a range of 20/60 and deal 1d4 bludgeoning and 1d4 fire damage on a successful hit. Plucked from patches in the Long Night, these dangerous little weapons become a problem on impact.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Once a Seedling Bomb has been thrown it explodes on impact with any object or surface and spreads a series of small, flat, rounded seeds which immediately seek to take root in the square they landed in. If the location does not contain soil of any kind, they instead burrow into wood or stone to a depth of 1 foot and become inert. If they land on soil, however, the area immediately becomes difficult terrain for 1 turn.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">At the end of that turn, a number of Pumpkin Nuisances equal to the fire damage rolled are created. These tiny, hostile, gremlin like, creatures are uncontrolled and immediately begin to harass the nearest target, often the person they were thrown at to begin with. They immediately enter the creature's square and attempt to climb on them. The target may make a DC 13 Strength or Dexterity saving throw to keep the Nuisances at bay, but on a failed save they take 1 point of slashing damage and their speed is cut in half. Each Nuisance has 1hp and an AC of 10.</span></p><p></p><p><strong><span style="font-size: 18px">Smashing Pumpkin</span></strong></p><p><span style="font-size: 15px"><em>Wondrous Item, Rare</em></span></p><p><span style="font-size: 15px">This moderately sized jack-o-lantern can be easily hefted in one hand and hurled with as a simple thrown weapon with a range of 20/50. Once it impacts a creature or object, the jack-o-lantern explodes into a 20ft radius burst of flame dealing 6d6 fire damage to all creatures in the area, with a DC 13 Dexterity save for half damage. A creature struck by the smashing pumpkin, directly, does not get a saving throw against the fire damage.</span></p><p><span style="font-size: 15px">The smashing pumpkin is consumed in this use.</span></p><p></p><p>Welp. It's 8:17. That's 1,062 words in about 45 minutes. Lemme just go through and do a lil' formatting and... post.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9760767, member: 6796468"] Took my first pill at 7:30am. Let's see how we do... [B][SIZE=5]Crown of the Pumpkin King[/SIZE][/B] [I][SIZE=4]Wondrous Item, Legendary (Requires Attunement)[/SIZE][/I] [SIZE=4]While this pitted and soot-stained iron crown was built to be worn on the head, there are no humanoids such a crown would fit. Instead of resting comfortably on the top of a massive oblate pumpkin, it is worn around the neck as an oversized gorget or necklace with large defensive spikes., While wearing the crown in this way, even before becoming attuned, you gain the following benefits:[/SIZE] [LIST] [*][SIZE=4]+1 to AC[/SIZE] [*][SIZE=4]You take an additional point of damage from Weapon Attacks as the crown digs into your flesh.[/SIZE] [/LIST] [SIZE=4]While attuned to the crown, you gain the following benefits:[/SIZE] [LIST] [*][SIZE=4]1/ Short Rest you may cast the [I]Entangle [/I]spell with a save DC of 16.[/SIZE] [*][SIZE=4]If you have an [I]Entangle[/I] spell active, you may sacrifice 10ft of its area, two squares, to create a Pumpkin Soldier under your control.[/SIZE] [*][SIZE=4]You gain resistance to Poison damage [/SIZE] [/LIST] [SIZE=4]Finally, if the Crown of the Pumpkin King is placed upon a nonmagical pumpkin of Medium size or larger, the spirit of the Pumpkin King will inhabit the pumpkin and begin to generate its body from other pumpkins and pumpkin vines in the immediate area over the course of 1 minute. During the time the Pumpkin King forms, he will provide answers to questions as the [I]Commune[/I] spell. Once the minute has completed, the Pumpkin King will be made manifest.[/SIZE] [B][SIZE=5]Long Night Armor[/SIZE][/B] [I][SIZE=4]Armor (Any) Very Rare (Requires Attunement)[/SIZE][/I] [SIZE=4]Armor crafted from the Long Night itself, this suit of magical armor is dark in color and bears a motif of skulls and jack-o-lantern pumpkins that cannot, by any means, be hidden. Magic designed to alter its appearance can change the size, shape, or placement of the motif, but never eliminate it. This armor is favored, to the point of being coveted, by vampires, ghouls, and other creatures of the night. This armor functions as a +2 armor of the chosen type. While worn at night, it appears to stretch time around the wearer and those within 120ft as you slip between the real world and a dark mirror reality of eternal night. So long as you are moving at a fast pace or higher, each four hours of travel is only one hour of actual time passing. However, while walking the Long Night you still roll random encounters every hour, resulting in four chances of random encounters for every real hour of time that passes. Time spent walking the Long Night still accrues exhaustion as normal, but it is possible to move 8 hours through the Long Night and still have plenty of darkness for a long rest at night.[/SIZE] [B]Scepter of the Pumpkin King[/B] [I][SIZE=4]Maul, Legendary (Requires Attunement)[/SIZE][/I] [SIZE=4]This 5ft long scepter consists of thick and hardened intertwined vines forming a rough haft beneath a large jack-o-lantern that appears to have begun rotting a day or two ago. The flames within the pumpkin never seem to die out. This item functions in the following ways, even if you are not attuned:[/SIZE] [LIST] [*][SIZE=4]Functions as a +2 Maul[/SIZE] [*][SIZE=4]+1d6 Fire damage on a successful hit[/SIZE] [*][SIZE=4]Sheds bright light in a 30ft radius and dim light a further 20ft[/SIZE] [*][SIZE=4]Cast [I]Fear [/I]once per long rest with a save DC of 16[/SIZE] [/LIST] [SIZE=4]While attuned to this scepter, you may attempt to take control of any Pumpkin Soldiers or Pumpkin Nuisances within 60ft. This ability functions like the [I]Command Undead[/I] spell with a save DC of 16 but only affects pumpkin-entities. You may use this ability a number of times per short rest equal to your proficiency bonus, and a successful saving throw against it does not preclude a Pumpkin Nuisance or Pumpkin Soldier from being targeted by the spell on subsequent rounds.[SIZE=4] If you are also attuned to the Crown of the Pumpkin King, there is no saving throw against this ability. [/SIZE] Finally, you may swing the Scepter of the Pumpkin King at the ground rather than at an enemy. Doing so creates a 30ft cone of Fear and Flame. Creatures in the area must make a DC 16 Constitution save. On a failed save they are frightened of you for up to 1 minute, but may attempt Charisma Saves at the end of each turn to end the effect, and take 4d6 Fire damage. On a successful save they are not frightened and take half of the fire damage rolled.[/SIZE] [B][SIZE=5]Seedling Bomb[/SIZE][/B] [I][SIZE=4]Wondrous Item, Uncommon[/SIZE][/I] [SIZE=4]These small turnip-sized jack-o-lanterns glow with an orange flame within. They function as a simple thrown weapon with a range of 20/60 and deal 1d4 bludgeoning and 1d4 fire damage on a successful hit. Plucked from patches in the Long Night, these dangerous little weapons become a problem on impact. Once a Seedling Bomb has been thrown it explodes on impact with any object or surface and spreads a series of small, flat, rounded seeds which immediately seek to take root in the square they landed in. If the location does not contain soil of any kind, they instead burrow into wood or stone to a depth of 1 foot and become inert. If they land on soil, however, the area immediately becomes difficult terrain for 1 turn. At the end of that turn, a number of Pumpkin Nuisances equal to the fire damage rolled are created. These tiny, hostile, gremlin like, creatures are uncontrolled and immediately begin to harass the nearest target, often the person they were thrown at to begin with. They immediately enter the creature's square and attempt to climb on them. The target may make a DC 13 Strength or Dexterity saving throw to keep the Nuisances at bay, but on a failed save they take 1 point of slashing damage and their speed is cut in half. Each Nuisance has 1hp and an AC of 10.[/SIZE] [B][SIZE=5]Smashing Pumpkin[/SIZE][/B] [SIZE=4][I]Wondrous Item, Rare[/I] This moderately sized jack-o-lantern can be easily hefted in one hand and hurled with as a simple thrown weapon with a range of 20/50. Once it impacts a creature or object, the jack-o-lantern explodes into a 20ft radius burst of flame dealing 6d6 fire damage to all creatures in the area, with a DC 13 Dexterity save for half damage. A creature struck by the smashing pumpkin, directly, does not get a saving throw against the fire damage. The smashing pumpkin is consumed in this use.[/SIZE] Welp. It's 8:17. That's 1,062 words in about 45 minutes. Lemme just go through and do a lil' formatting and... post. [/QUOTE]
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