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General Tabletop Discussion
*Dungeons & Dragons
Adjudicating "bursting in"
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6864993" data-attributes="member: 6787650"><p>I agree that broad daylight is a bit of a special case. High Stealth skill to me means you're good at picking when you move so you tend to move at a time when enemies are distracted; but that still wouldn't help unless you <em>end</em> your turn in a place where the enemy still can't see you. If you end your turn in broad daylight on a sandy arena floor, then yeah, Stealth wouldn't help you even at my table.</p><p></p><p>I wouldn't require a separate Deception or Sleight of Hand check from someone else because, to me, that "move without enemy realizing it" is the entire point of the Stealth roll. If you stay behind the barrel, after all, you're not hidden. Your enemy saw you go there, he can deduce that you're still there.</p><p></p><p>Learning how your DM adjudicates Stealth rules is important.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6864993, member: 6787650"] I agree that broad daylight is a bit of a special case. High Stealth skill to me means you're good at picking when you move so you tend to move at a time when enemies are distracted; but that still wouldn't help unless you [I]end[/I] your turn in a place where the enemy still can't see you. If you end your turn in broad daylight on a sandy arena floor, then yeah, Stealth wouldn't help you even at my table. I wouldn't require a separate Deception or Sleight of Hand check from someone else because, to me, that "move without enemy realizing it" is the entire point of the Stealth roll. If you stay behind the barrel, after all, you're not hidden. Your enemy saw you go there, he can deduce that you're still there. Learning how your DM adjudicates Stealth rules is important. [/QUOTE]
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Adjudicating "bursting in"
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