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Adjudicating "bursting in"
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<blockquote data-quote="DEFCON 1" data-source="post: 6865496" data-attributes="member: 7006"><p>The "might roll low" is precisely the reason I stopped having every PC roll Hide checks as they snuck through dungeons. Too many rolls to make with incredibly fuzzy distances between party and monsters (which would determine things like Advantage/Disadvantage based upon distance, distraction, etc. etc.) If a PC is advancing 100 feet down a corridor towards a door, that's three 30' movements and a Hide check after each one to see how quiet they're being. Odds are pretty good that at least one of them is going to be a crap roll, which compared to the monster's PP on the other side of the door (even with -5 from Disadvantage for being being the door)... means the PC's gonna probably get heard somewhere along the way.</p><p></p><p>So I just figure... if we're letting PCs and monsters use average values to hear/see things, why not let them use average values to be quiet too? Thereby saving time across the board by not having so many repetitive dice rolls and giving everyone their most regular chance to be quieter / more perceptive than the other creatures in the dungeon? Especially when they aren't going out of their way to try and be either Super-Sneaky or Super-Attentive-- which if they do, I'll save my Active checks for Stealth and Perception to let them use then to get that better-than-average chance of pulling it off.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6865496, member: 7006"] The "might roll low" is precisely the reason I stopped having every PC roll Hide checks as they snuck through dungeons. Too many rolls to make with incredibly fuzzy distances between party and monsters (which would determine things like Advantage/Disadvantage based upon distance, distraction, etc. etc.) If a PC is advancing 100 feet down a corridor towards a door, that's three 30' movements and a Hide check after each one to see how quiet they're being. Odds are pretty good that at least one of them is going to be a crap roll, which compared to the monster's PP on the other side of the door (even with -5 from Disadvantage for being being the door)... means the PC's gonna probably get heard somewhere along the way. So I just figure... if we're letting PCs and monsters use average values to hear/see things, why not let them use average values to be quiet too? Thereby saving time across the board by not having so many repetitive dice rolls and giving everyone their most regular chance to be quieter / more perceptive than the other creatures in the dungeon? Especially when they aren't going out of their way to try and be either Super-Sneaky or Super-Attentive-- which if they do, I'll save my Active checks for Stealth and Perception to let them use then to get that better-than-average chance of pulling it off. [/QUOTE]
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