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Adjudicating "bursting in"
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<blockquote data-quote="DEFCON 1" data-source="post: 6865513" data-attributes="member: 7006"><p>And this is why I now use Passive Stealth for when the party is "moving quietly" throughout the dungeon. This of course assumes there is no monster within <em>eyesight</em> of the party-- if THAT'S the case, then absolutely I go into "combat stealth" mode, where PCs use their movement to get into a position of being Heavily Obscured and then using their action to make a DEX (Stealth) check to determine their Hiding DC.</p><p></p><p>But when people are completely out of line-of-sight from anyone in the dungeon because literally no one's around and instead are just trying to walk as quietly as possible... I find using repetitive Active DEX (Stealth) checks to determine how quiet they are being after each and every movement to be unnecessary and prone to a crapload of 1s and 2s showing up, thereby guaranteeing that almost no PC walks quietly. Almost every one will be "heard" by a monster's Passive Perception even if they are far enough away to get a -5 assigned to their PP due to distance or intervening terrain.</p><p></p><p>So I just compare average "quietness" and average "alertness" for each PC and monster as they get close enough to hear / be heard from each other, and those whose averages are too low (on either side) are the ones who won't act in the first round due to surprise.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6865513, member: 7006"] And this is why I now use Passive Stealth for when the party is "moving quietly" throughout the dungeon. This of course assumes there is no monster within [i]eyesight[/i] of the party-- if THAT'S the case, then absolutely I go into "combat stealth" mode, where PCs use their movement to get into a position of being Heavily Obscured and then using their action to make a DEX (Stealth) check to determine their Hiding DC. But when people are completely out of line-of-sight from anyone in the dungeon because literally no one's around and instead are just trying to walk as quietly as possible... I find using repetitive Active DEX (Stealth) checks to determine how quiet they are being after each and every movement to be unnecessary and prone to a crapload of 1s and 2s showing up, thereby guaranteeing that almost no PC walks quietly. Almost every one will be "heard" by a monster's Passive Perception even if they are far enough away to get a -5 assigned to their PP due to distance or intervening terrain. So I just compare average "quietness" and average "alertness" for each PC and monster as they get close enough to hear / be heard from each other, and those whose averages are too low (on either side) are the ones who won't act in the first round due to surprise. [/QUOTE]
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