Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating "bursting in"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6865528" data-attributes="member: 2067"><p>This does bring up the question of "how close to the monster do you have to be before you HAVE to make Hide checks to avoid being dfetected?"</p><p></p><p>Generally, I presume that most environments are pretty noisy, so you don't get heard until you're pretty close - someone clomping along in full plate still wouldn't be heard until they're within ~ 60 ft. or so (rule of thumb is you can hear someone talking at about 20 meters, presuming that most sounds PC's make are in the general realm of "a spoken conversation" isn't a bad assumption). </p><p></p><p>A DM who wants to start forcing you to sneak 100 ft. + away from your target is kind of presuming a LOT more noise than I generally would! (and, unless the monster has a 100+ ft. view around himself and thus is in the center of the proverbial open field, your vision would probably be about the same, if not less). </p><p></p><p></p><p></p><p>For me, trying to achieve surprise = trying to be super-sneaky, and the default state of most critters in the world = pretty attentive. And I personally wouldn't use average values for sneaking PC's for three big reasons. The first is because rolling is fun and gives the player a sense of agency over their skill usage - it is an active thing they can <em>do</em>. The second is because if monsters sneak up on the party, I don't want to have them roll Perception checks and thus give away that there's something that they need to perceive. The third is because each instance of hiding is <em>its own action</em>, subject to the particular nuances of the new place that you've moved your body to, while standing in one spot and staring at a doorway (or glancing between them, or walking a path, etc.) is less changeable, and a bit less subject to simple luck. </p><p></p><p>To be clear, not saying your way is bad or anything (stealth rules are really up to DM interpretation in 5e), just giving some reasons why I wouldn't personally do it that way.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6865528, member: 2067"] This does bring up the question of "how close to the monster do you have to be before you HAVE to make Hide checks to avoid being dfetected?" Generally, I presume that most environments are pretty noisy, so you don't get heard until you're pretty close - someone clomping along in full plate still wouldn't be heard until they're within ~ 60 ft. or so (rule of thumb is you can hear someone talking at about 20 meters, presuming that most sounds PC's make are in the general realm of "a spoken conversation" isn't a bad assumption). A DM who wants to start forcing you to sneak 100 ft. + away from your target is kind of presuming a LOT more noise than I generally would! (and, unless the monster has a 100+ ft. view around himself and thus is in the center of the proverbial open field, your vision would probably be about the same, if not less). For me, trying to achieve surprise = trying to be super-sneaky, and the default state of most critters in the world = pretty attentive. And I personally wouldn't use average values for sneaking PC's for three big reasons. The first is because rolling is fun and gives the player a sense of agency over their skill usage - it is an active thing they can [I]do[/I]. The second is because if monsters sneak up on the party, I don't want to have them roll Perception checks and thus give away that there's something that they need to perceive. The third is because each instance of hiding is [I]its own action[/I], subject to the particular nuances of the new place that you've moved your body to, while standing in one spot and staring at a doorway (or glancing between them, or walking a path, etc.) is less changeable, and a bit less subject to simple luck. To be clear, not saying your way is bad or anything (stealth rules are really up to DM interpretation in 5e), just giving some reasons why I wouldn't personally do it that way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating "bursting in"
Top