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*Pathfinder & Starfinder
adjudicating 'darkness'... what did I do wrong?
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<blockquote data-quote="Liquidsabre" data-source="post: 2686307" data-attributes="member: 15635"><p>Core rules for 3.5e <em>darkness</em> have it producing shadowy illumination. The spell actually creates light in an environment that is quite devoid of all lumination.</p><p></p><p>I have altered the spell IMC so that the spell cannot alter pre-existing light conditions darker than shadowy illumintation. So the silliness of the spell actually creating light in true-dark conditions can be avoided. What this means though is the spell works properly again. It dims regular daylight conditions to shadowy illumination while at the same time when cast in true-dark conditions it suppresses lower level light spells and natural lighting effects (torches, lanterns, etc.) as normal for the spell. In addition, this now allows the natural pre-existing true-dark conditions to pervade. This keeps the spell useful to darkvision and dark-dwelling creatures and hazardous to light-dwelling/light-sighted creatures, as the spell probably should be.</p><p></p><p>So in your case above I would have run the encounter thus:</p><p></p><p>The darkness spell is cast. The natural true-dark light condition remains unchanged. All darkvision creatures within the globe can see normally (black & white 60-ft darkvision) but suffer the magical 20% miss chance within the radius of the globe of darkness, as normal for the 3.5e spell for creatures with darkvision. Any lower level light spells and mundane light effects remain suppressed while within the confines of the sphere of darkness, again as normal for the 3.5e spell. That's pretty much it. Though the spell still remains a great way to get a little concealment (20% miss chance) and foil sneak attack attempts (concealment) from creatures with darkvision.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 2686307, member: 15635"] Core rules for 3.5e [I]darkness[/I] have it producing shadowy illumination. The spell actually creates light in an environment that is quite devoid of all lumination. I have altered the spell IMC so that the spell cannot alter pre-existing light conditions darker than shadowy illumintation. So the silliness of the spell actually creating light in true-dark conditions can be avoided. What this means though is the spell works properly again. It dims regular daylight conditions to shadowy illumination while at the same time when cast in true-dark conditions it suppresses lower level light spells and natural lighting effects (torches, lanterns, etc.) as normal for the spell. In addition, this now allows the natural pre-existing true-dark conditions to pervade. This keeps the spell useful to darkvision and dark-dwelling creatures and hazardous to light-dwelling/light-sighted creatures, as the spell probably should be. So in your case above I would have run the encounter thus: The darkness spell is cast. The natural true-dark light condition remains unchanged. All darkvision creatures within the globe can see normally (black & white 60-ft darkvision) but suffer the magical 20% miss chance within the radius of the globe of darkness, as normal for the 3.5e spell for creatures with darkvision. Any lower level light spells and mundane light effects remain suppressed while within the confines of the sphere of darkness, again as normal for the 3.5e spell. That's pretty much it. Though the spell still remains a great way to get a little concealment (20% miss chance) and foil sneak attack attempts (concealment) from creatures with darkvision. [/QUOTE]
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adjudicating 'darkness'... what did I do wrong?
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