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*Pathfinder & Starfinder
adjudicating 'darkness'... what did I do wrong?
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<blockquote data-quote="Rashak Mani" data-source="post: 2687759" data-attributes="member: 642"><p>If your adjudicating REAL Darkness you should remember that people still can hear and feel ground tremors. The guy wading into the Darkness should know the way back more or less because of the noise his friends are making. If they aren't making it he can shout to them to get a response.</p><p></p><p> Also the important thing would be to get out fast of the Darkness... the hobgoblin had a smart idea but they would be vunerable for many more rounds. Eventually characters wading into the darkness would stumble on them and get grappled.</p><p></p><p> You could separate the players as well.. so they don't know what the characters in the dark are doing. Have them hear only what the character shouts.</p><p></p><p> I <strong>HATE</strong> the new "darkness"... it <strong>pathetic at 20%</strong> and doesn't help block the view. I'd rather have a 5 ft long curtain of real darkness in many situations... than this ridiculous shadowy illumination. In our Drow campaign its rarely used due to this.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 2687759, member: 642"] If your adjudicating REAL Darkness you should remember that people still can hear and feel ground tremors. The guy wading into the Darkness should know the way back more or less because of the noise his friends are making. If they aren't making it he can shout to them to get a response. Also the important thing would be to get out fast of the Darkness... the hobgoblin had a smart idea but they would be vunerable for many more rounds. Eventually characters wading into the darkness would stumble on them and get grappled. You could separate the players as well.. so they don't know what the characters in the dark are doing. Have them hear only what the character shouts. I [B]HATE[/B] the new "darkness"... it [B]pathetic at 20%[/B] and doesn't help block the view. I'd rather have a 5 ft long curtain of real darkness in many situations... than this ridiculous shadowy illumination. In our Drow campaign its rarely used due to this. [/QUOTE]
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adjudicating 'darkness'... what did I do wrong?
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