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Adjudicating Find the Path
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<blockquote data-quote="Kid Charlemagne" data-source="post: 1483290" data-attributes="member: 93"><p>Reading the examples in the PHB makes it seem much more limited than most here are playing it - there's no example in the PHB that indicates that it can find a named location ala Joe's House.</p><p></p><p>My presumption would be that it could find Joe's House if the caster knew where and what Joe's House was - meaning it would only really be helpful if the caster didn't know his own current location - which would have its value in certain circumstance, but not generally. </p><p></p><p>Let's say you're outside a hill where you know there is a dungeon. You could cast it to "find the entrance" to the dungeon. It would either work (leading you to the nearest entrance) or it would fail (meaning either the entrance is highly protected or you're wrong, and there is no entrance). I don't see anything in the spell description to support the idea of finding the "second closest entrance" or "least guarded entrance."</p><p></p><p>Sagiro, in your last example of possible locales, I don't think the spell would find any of them other than "the closest pine forest."</p><p></p><p></p><p></p><p>I don't think the spell would find any of these.</p><p></p><p>Of course, keep in mind that I am very stingy with effects. I think strict interpretation of the rules can solve most abuses.</p><p></p><p>Now, there might be some interesting ways to stretch the interpretation. Could you ask, "Find the spot furthest from the exit?" A clever caster might ask that, assuming that the treasure/McGuffin/whatzit is in the most secure, and most remote place. I'm not sure I'd allow that to work; but I'd try it if I were a player.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 1483290, member: 93"] Reading the examples in the PHB makes it seem much more limited than most here are playing it - there's no example in the PHB that indicates that it can find a named location ala Joe's House. My presumption would be that it could find Joe's House if the caster knew where and what Joe's House was - meaning it would only really be helpful if the caster didn't know his own current location - which would have its value in certain circumstance, but not generally. Let's say you're outside a hill where you know there is a dungeon. You could cast it to "find the entrance" to the dungeon. It would either work (leading you to the nearest entrance) or it would fail (meaning either the entrance is highly protected or you're wrong, and there is no entrance). I don't see anything in the spell description to support the idea of finding the "second closest entrance" or "least guarded entrance." Sagiro, in your last example of possible locales, I don't think the spell would find any of them other than "the closest pine forest." I don't think the spell would find any of these. Of course, keep in mind that I am very stingy with effects. I think strict interpretation of the rules can solve most abuses. Now, there might be some interesting ways to stretch the interpretation. Could you ask, "Find the spot furthest from the exit?" A clever caster might ask that, assuming that the treasure/McGuffin/whatzit is in the most secure, and most remote place. I'm not sure I'd allow that to work; but I'd try it if I were a player. [/QUOTE]
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Adjudicating Find the Path
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