Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Hide, You Decide Challenge!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 9633662" data-attributes="member: 11"><p>How I'd rule them really depends on if the enemies are already aware of the halfling when his round starts. I am gonna assume yes.</p><p></p><p></p><p>Scenario 1: Enemy 1 can see the halfling clearly. The halfling has a degree cover against Enemies 2 and 3 depending on how the player describes how the halfling is hiding behind the cart. Since the enemies saw the halfling move behind the cart, they at least know where he is and on their turn have more than enough movement to just come around the cart and see him.</p><p></p><p>Scenario 2: The halfling has half cover from the enemies, assuming they saw him go behind his ally, they know he is there. If he came sneaking around the corner behind his ally, then I'd do stealth vs. passive perception to see if they halfling is hidden.</p><p></p><p>Scenario 3: The halfling is hidden in the fog, as would anyone in the fog would be against other creatures more than 5 feet away from them. I'd ruled the halfling could use blindsight to target the enemies with the spell. It is called Blind<em>sight - </em>so that is as good as seeing to me.</p><p></p><p>Scenario 4: Has was too many factors to easily adjudicate without more info. Are the enemies familiar with the area and know walls aren't usually there? Did they see the walls come into existence in front of the halfling? They will not be able to target the halfling through the illusory wall without piercing its illusion somehow, but they will know he is there (or assume so) if the walls just appeared. The enemies do seem to have enough movement to just come around and see the halfling to attack.</p><p></p><p>Scenario 5: On his turn, the halfling can describe himself pressing his back to wall around the corner to stay out of sight, popping out to shoot an arrow or cast a spell at the enemies. Thus, he'd have full cover unless the enemies ready an action to attack when he pops out (assuming they know he is there) or if they simply come around the corner and see him. This is assuming they saw him go around the corner (though they might approach cautiously b/c they can't know if the halfling is hidden there or kept running down the alley).</p><p></p><p>I guess in most of these scenarios, when and if I call for rolls would depend on the specific circumstances of play which I cannot see from static images.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9633662, member: 11"] How I'd rule them really depends on if the enemies are already aware of the halfling when his round starts. I am gonna assume yes. Scenario 1: Enemy 1 can see the halfling clearly. The halfling has a degree cover against Enemies 2 and 3 depending on how the player describes how the halfling is hiding behind the cart. Since the enemies saw the halfling move behind the cart, they at least know where he is and on their turn have more than enough movement to just come around the cart and see him. Scenario 2: The halfling has half cover from the enemies, assuming they saw him go behind his ally, they know he is there. If he came sneaking around the corner behind his ally, then I'd do stealth vs. passive perception to see if they halfling is hidden. Scenario 3: The halfling is hidden in the fog, as would anyone in the fog would be against other creatures more than 5 feet away from them. I'd ruled the halfling could use blindsight to target the enemies with the spell. It is called Blind[I]sight - [/I]so that is as good as seeing to me. Scenario 4: Has was too many factors to easily adjudicate without more info. Are the enemies familiar with the area and know walls aren't usually there? Did they see the walls come into existence in front of the halfling? They will not be able to target the halfling through the illusory wall without piercing its illusion somehow, but they will know he is there (or assume so) if the walls just appeared. The enemies do seem to have enough movement to just come around and see the halfling to attack. Scenario 5: On his turn, the halfling can describe himself pressing his back to wall around the corner to stay out of sight, popping out to shoot an arrow or cast a spell at the enemies. Thus, he'd have full cover unless the enemies ready an action to attack when he pops out (assuming they know he is there) or if they simply come around the corner and see him. This is assuming they saw him go around the corner (though they might approach cautiously b/c they can't know if the halfling is hidden there or kept running down the alley). I guess in most of these scenarios, when and if I call for rolls would depend on the specific circumstances of play which I cannot see from static images. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Hide, You Decide Challenge!
Top