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Adjudicating Illusions
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<blockquote data-quote="TheGogmagog" data-source="post: 3389885" data-attributes="member: 27702"><p>...depending on how you run spellcraft. I disagree with the unlimited immediate action checks. The actual action is "not an action", but the DM is allowed to limit similar actions. I also don't see it as an immediate action. I see spellcraft and knowlege checks as a free action that's performed on the character's turn when they act, and would also limit it to one per turn. If you are fighting two spellcasters, when it rolls around to your turn you can declare to make a spellcraft check against one of the two spells cast the previous round, but not both. That's my ruling (or house rule if you prefer) for what it's worth.</p><p></p><p>Usually it's obvious, for example they cast fireball, or summon monster, or summon horde of soldiers.... 'hey wait a minute, can I make a spellcraft check against that last one?'. It should be an active thing the character performs. The players need to remember to ask, the DM needs to remember to make the check AND decide if it's something the NPC would question. In a world with spells like summon monster and silence available at low levels, how much would you question a silent dire badger from a mage that's still green behind the gills.</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3389885, member: 27702"] ...depending on how you run spellcraft. I disagree with the unlimited immediate action checks. The actual action is "not an action", but the DM is allowed to limit similar actions. I also don't see it as an immediate action. I see spellcraft and knowlege checks as a free action that's performed on the character's turn when they act, and would also limit it to one per turn. If you are fighting two spellcasters, when it rolls around to your turn you can declare to make a spellcraft check against one of the two spells cast the previous round, but not both. That's my ruling (or house rule if you prefer) for what it's worth. Usually it's obvious, for example they cast fireball, or summon monster, or summon horde of soldiers.... 'hey wait a minute, can I make a spellcraft check against that last one?'. It should be an active thing the character performs. The players need to remember to ask, the DM needs to remember to make the check AND decide if it's something the NPC would question. In a world with spells like summon monster and silence available at low levels, how much would you question a silent dire badger from a mage that's still green behind the gills. [/QUOTE]
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