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General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
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<blockquote data-quote="KarinsDad" data-source="post: 2823749" data-attributes="member: 2011"><p>Agreed.</p><p></p><p></p><p></p><p>Interesting questions.</p><p></p><p>For the first one, a literal reading of the rule would allow that, but no, that should not be allowed. Casting is pretty much an atomic action where you decide everything all at the same time that you cast. The action can be interrupted, but that does not mean that the action can be changed due to the interruption.</p><p></p><p>I think the following quote:</p><p></p><p></p><p></p><p>really is (or at least should be) for one round and longer spells. For immediate, swift, and standard action spells, it is all one quick action that the caster should not be allowed to abort or modify. Additionally, this rule was in place way before immediate actions became part of the game, so I would personally not put too much stock into it. But like I said, a literal reading of this does allow it.</p><p></p><p></p><p></p><p>I'm pretty much basing the adjudication above off of this Readying rule. The character continues his actions, he does not (effectively) change them.</p><p></p><p></p><p>For the second one, if the DM really wanted a player to determine the target of a spell, he should probably allow a fairly low DC Spot roll. Chances are, if you are targeting PC1, you are basically looking at PC1. A real tricky spell caster could attempt a Bluff, but your average spell caster would not think to do that, especially for the first Scorching Ray he casts.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2823749, member: 2011"] Agreed. Interesting questions. For the first one, a literal reading of the rule would allow that, but no, that should not be allowed. Casting is pretty much an atomic action where you decide everything all at the same time that you cast. The action can be interrupted, but that does not mean that the action can be changed due to the interruption. I think the following quote: really is (or at least should be) for one round and longer spells. For immediate, swift, and standard action spells, it is all one quick action that the caster should not be allowed to abort or modify. Additionally, this rule was in place way before immediate actions became part of the game, so I would personally not put too much stock into it. But like I said, a literal reading of this does allow it. I'm pretty much basing the adjudication above off of this Readying rule. The character continues his actions, he does not (effectively) change them. For the second one, if the DM really wanted a player to determine the target of a spell, he should probably allow a fairly low DC Spot roll. Chances are, if you are targeting PC1, you are basically looking at PC1. A real tricky spell caster could attempt a Bluff, but your average spell caster would not think to do that, especially for the first Scorching Ray he casts. [/QUOTE]
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Adjudicating Immediate actions
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