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General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2832205" data-attributes="member: 5143"><p>Well, let's go through the details:</p><p></p><p></p><p>A swift action takes very small amount of time, but a bit more effort and energy than a free action. Nothing about it actually taking more time than a free action though.</p><p></p><p>So, essentially, a swift action is exactly the same as a free action with the limitation that you can only do 1 a turn.</p><p></p><p>You can take one or more free actions WHILE taking another action. For instance, you can speak while you are attacking someone since they can both be done at the same time.</p><p></p><p>Later in the SRD:</p><p></p><p>To get an idea of what sorts of things we can do with a free action and use that as a basis for when we can use immediate actions:</p><p></p><p></p><p>So, what we know is that you can take free actions (and therefore immediate actions) while moving(changing directions using wingover, drawing a weapon while moving), while casting a spell (to manipulate material components), in between attacks (drawing with quick draw, dropping weapons, reloading using rapid reload), and after you hit (Improved Grab).</p><p></p><p>We also know there is an immediate spell (Close Wounds) that specifically says it can be used even after damage is done to retroactively heal someone so they never took the damage. Of course this is specifically spelled out in this spell, so it may not apply to all immediate actions.</p><p></p><p>However, at the very least, we can assume that if an enemy can attack someone, then hit, then take a free action to grapple that if an enemy attacks someone, hits, then you can declare an immediate action between hitting and damage being rolled.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2832205, member: 5143"] Well, let's go through the details: A swift action takes very small amount of time, but a bit more effort and energy than a free action. Nothing about it actually taking more time than a free action though. So, essentially, a swift action is exactly the same as a free action with the limitation that you can only do 1 a turn. You can take one or more free actions WHILE taking another action. For instance, you can speak while you are attacking someone since they can both be done at the same time. Later in the SRD: To get an idea of what sorts of things we can do with a free action and use that as a basis for when we can use immediate actions: So, what we know is that you can take free actions (and therefore immediate actions) while moving(changing directions using wingover, drawing a weapon while moving), while casting a spell (to manipulate material components), in between attacks (drawing with quick draw, dropping weapons, reloading using rapid reload), and after you hit (Improved Grab). We also know there is an immediate spell (Close Wounds) that specifically says it can be used even after damage is done to retroactively heal someone so they never took the damage. Of course this is specifically spelled out in this spell, so it may not apply to all immediate actions. However, at the very least, we can assume that if an enemy can attack someone, then hit, then take a free action to grapple that if an enemy attacks someone, hits, then you can declare an immediate action between hitting and damage being rolled. [/QUOTE]
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