Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2832718" data-attributes="member: 12037"><p>I disagree. How does the character know who is targetted by the <em>scorching ray</em>? Because it just fried the guy. How does the character know that the blow from the ogre's axe connected with his friend? Because the axe imbedded itself in the guy. The character and the players (including the DM) find out at the exact same time.</p><p></p><p>It is perfectly acceptable for the Player to see that an ogre is attempting to bisect his friend with his greataxe. It is completely unacceptable for the Player to only use <em>delay death</em> if he knows that the ogre is actually going to kill the character because the DM has already announced that he hit. By that time, the axe had indeed imbedded itself into the guy and there isn't a whole lot that can help him other than a nice <em>raise dead</em>. </p><p></p><p>The Player can't jump back in time with knowlege of what has been rolled in order to act only after knowing for a fact that the blow will land. How does the PC know? For some reason he only casts <em>delay death</em> and <em>energy aegis</em> when the attacks/spells hit, never when they miss? That's quite the precognative sense, don't you think?</p><p></p><p>EDIT: In actually play, the DM needs to announce intent for NPCs before resolution. Otherwise, the DM is moving too fast for the Players to keep up and not allowing them to use their abilities to their fullest. If the DM just announces damage with no opportunity for the PCs to use their Immediate actions, then he needs to slow down.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2832718, member: 12037"] I disagree. How does the character know who is targetted by the [i]scorching ray[/i]? Because it just fried the guy. How does the character know that the blow from the ogre's axe connected with his friend? Because the axe imbedded itself in the guy. The character and the players (including the DM) find out at the exact same time. It is perfectly acceptable for the Player to see that an ogre is attempting to bisect his friend with his greataxe. It is completely unacceptable for the Player to only use [i]delay death[/i] if he knows that the ogre is actually going to kill the character because the DM has already announced that he hit. By that time, the axe had indeed imbedded itself into the guy and there isn't a whole lot that can help him other than a nice [i]raise dead[/i]. The Player can't jump back in time with knowlege of what has been rolled in order to act only after knowing for a fact that the blow will land. How does the PC know? For some reason he only casts [i]delay death[/i] and [i]energy aegis[/i] when the attacks/spells hit, never when they miss? That's quite the precognative sense, don't you think? EDIT: In actually play, the DM needs to announce intent for NPCs before resolution. Otherwise, the DM is moving too fast for the Players to keep up and not allowing them to use their abilities to their fullest. If the DM just announces damage with no opportunity for the PCs to use their Immediate actions, then he needs to slow down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
Top