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General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
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<blockquote data-quote="KarinsDad" data-source="post: 2839939" data-attributes="member: 2011"><p>True. Although I tend to side on "specifics" over "general". In this case, we have a specific rule, we do not have a general rule. Hence, the specific rule must happen. The general rule does not exist, but it does not make sense to give it the same power and utility of the specific rule, otheriwse, there would be no need for the specific rule. Or alternatively, the specific rule (at least once in the rules) should read "Like all other immediate actions, ..." or some such.</p><p></p><p></p><p></p><p>I think that several game mechanics, immediate action included, can interrupt actions. Actions are "in character / in game" activities. The phrase "at any time" refers to when the character can interrupt activities, not when the player can since the character must be aware of the activity that s/he is interrupting in order to do so.</p><p></p><p>What I do not think a character can do unless explicitly indicated is interrupt game resolution (i.e. rolling the dice and determining effect). Dice rolling is a "player / out of character" activity. The characters do not know that dice are being rolled. They should not be able interrupt between a normal to hit roll and a critical hit roll. Declaring an immediate action to interrupt is a character action, so you can only interrupt activities that the character is aware of (unless noted otherwise by the text of the Immediate Action).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2839939, member: 2011"] True. Although I tend to side on "specifics" over "general". In this case, we have a specific rule, we do not have a general rule. Hence, the specific rule must happen. The general rule does not exist, but it does not make sense to give it the same power and utility of the specific rule, otheriwse, there would be no need for the specific rule. Or alternatively, the specific rule (at least once in the rules) should read "Like all other immediate actions, ..." or some such. I think that several game mechanics, immediate action included, can interrupt actions. Actions are "in character / in game" activities. The phrase "at any time" refers to when the character can interrupt activities, not when the player can since the character must be aware of the activity that s/he is interrupting in order to do so. What I do not think a character can do unless explicitly indicated is interrupt game resolution (i.e. rolling the dice and determining effect). Dice rolling is a "player / out of character" activity. The characters do not know that dice are being rolled. They should not be able interrupt between a normal to hit roll and a critical hit roll. Declaring an immediate action to interrupt is a character action, so you can only interrupt activities that the character is aware of (unless noted otherwise by the text of the Immediate Action). [/QUOTE]
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