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General Tabletop Discussion
*Pathfinder & Starfinder
Adjudicating Immediate actions
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2851052" data-attributes="member: 5143"><p>Yes, pretty much. The same thing applies to a lot of immediate actions. They all pretty much need to know: What is attacking you, who the target is, and (debateably) whether or not the target was hit. Without that information before you cast the spell, most of them are useless or close to useless. Without the last piece of information(whether the hit succeeds or not), most of them are a lot less powerful but still usable. You just have to use a lot of them on false alarms.</p><p></p><p></p><p>I agree, I like them BECAUSE they are useable in reaction to things, it means as a caster you don't have to spent all of your actions readying for things to happen if you want to be sort of a "battlefield control" mage or cleric. It lets you use your spells to protect people while attacking or buffing during your own turn.</p><p></p><p>I'm using this thread to come to a final conclusion about when they can be used though. Right now I'm allowing them to be cast between hit and damage rolls, and between seeing a bolt of fire streaking at someone from a spell and when it deals damage.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2851052, member: 5143"] Yes, pretty much. The same thing applies to a lot of immediate actions. They all pretty much need to know: What is attacking you, who the target is, and (debateably) whether or not the target was hit. Without that information before you cast the spell, most of them are useless or close to useless. Without the last piece of information(whether the hit succeeds or not), most of them are a lot less powerful but still usable. You just have to use a lot of them on false alarms. I agree, I like them BECAUSE they are useable in reaction to things, it means as a caster you don't have to spent all of your actions readying for things to happen if you want to be sort of a "battlefield control" mage or cleric. It lets you use your spells to protect people while attacking or buffing during your own turn. I'm using this thread to come to a final conclusion about when they can be used though. Right now I'm allowing them to be cast between hit and damage rolls, and between seeing a bolt of fire streaking at someone from a spell and when it deals damage. [/QUOTE]
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