Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Melee
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grassy Gnoll" data-source="post: 6547643" data-attributes="member: 6788652"><p>To operate a stepped scale of damage for a miss of 2 or less begs an equally stepped scale if the roll is over the target figure by 2 or less. I'm sure there are systems out there that accommodate this kind if granularity, but I'm not convinced that 5e is one of them. </p><p>That said, I always describe the result to my players. Sometimes it's a simple "he misses you by a whisker", other times it's "your weapons clash and you struggle for a moment before the Orc breaks free". I base it on the closeness of the roll, but it's very freeform and fluid. It's particularly satisfying watching their faces when I say "the orc's axe smashes into your arm...(serious face)...but bounces off your armour"...</p><p>But, if the combatant misses the AC roll, they miss. I operate a double damage on a natural 20/fumble on a 1*, but beyond that a miss is a miss is a miss. </p><p></p><p>* my fumble house rule is if you roll a natural 1, you miss badly. Roll again and another natural 1 results in friendly fire to yourself or your companions; anything else, again depending on how high the roll is, is described as some sort of mishap. Usually it's a tangle or a stumble or a weapon wedged in the scenery resulting in Disadvantage for next turn.</p><p>This week I had a player roll a fumble and then roll a natural 20. I ruled that they pulled the arrow from the quiver, it dropped, bounced and ended up back in the quiver! The accompanying "what the..." accounted for the Disadvantage.</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6547643, member: 6788652"] To operate a stepped scale of damage for a miss of 2 or less begs an equally stepped scale if the roll is over the target figure by 2 or less. I'm sure there are systems out there that accommodate this kind if granularity, but I'm not convinced that 5e is one of them. That said, I always describe the result to my players. Sometimes it's a simple "he misses you by a whisker", other times it's "your weapons clash and you struggle for a moment before the Orc breaks free". I base it on the closeness of the roll, but it's very freeform and fluid. It's particularly satisfying watching their faces when I say "the orc's axe smashes into your arm...(serious face)...but bounces off your armour"... But, if the combatant misses the AC roll, they miss. I operate a double damage on a natural 20/fumble on a 1*, but beyond that a miss is a miss is a miss. * my fumble house rule is if you roll a natural 1, you miss badly. Roll again and another natural 1 results in friendly fire to yourself or your companions; anything else, again depending on how high the roll is, is described as some sort of mishap. Usually it's a tangle or a stumble or a weapon wedged in the scenery resulting in Disadvantage for next turn. This week I had a player roll a fumble and then roll a natural 20. I ruled that they pulled the arrow from the quiver, it dropped, bounced and ended up back in the quiver! The accompanying "what the..." accounted for the Disadvantage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Melee
Top