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Adjudicating Melee
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<blockquote data-quote="LostSoul" data-source="post: 6547799" data-attributes="member: 386"><p>I numbered the questions.</p><p></p><p>1. I think it's fun, it flows out of what the characters are doing in the game world.</p><p></p><p>2. Looks like it.</p><p></p><p>3. I would be worried that it would be difficult to make choices in the future. I wouldn't know if the DM was going to make rulings like this or rely on the standard abstract combat system. If the DM is only making decisions like this, I'd be unsure how the PC build choices and monster stat blocks would interact with this system, since they weren't designed to be used in this way.</p><p></p><p>4. If action resolution follows from what the characters are doing in the game world, I think I already have this choice, I just decided not to take it in this example. I could have said, "I make a quick slice at the orc, using the greater reach of my greatsword to keep him at bay." I assume that would resolve differently. Again, since I don't know the details of the system I'd be worried that this assumption isn't correct, though I'd be willing to figure it out through game play.</p><p></p><p>5. I'd feel that the greater degree of failure should carry additional complications. I'd prefer if those complications led into the way the next round is set up, e.g. stumbling or leaving an opening for the orc, instead of something that happens during this round, e.g. max damage or an auto-hit on the reaction in this round.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6547799, member: 386"] I numbered the questions. 1. I think it's fun, it flows out of what the characters are doing in the game world. 2. Looks like it. 3. I would be worried that it would be difficult to make choices in the future. I wouldn't know if the DM was going to make rulings like this or rely on the standard abstract combat system. If the DM is only making decisions like this, I'd be unsure how the PC build choices and monster stat blocks would interact with this system, since they weren't designed to be used in this way. 4. If action resolution follows from what the characters are doing in the game world, I think I already have this choice, I just decided not to take it in this example. I could have said, "I make a quick slice at the orc, using the greater reach of my greatsword to keep him at bay." I assume that would resolve differently. Again, since I don't know the details of the system I'd be worried that this assumption isn't correct, though I'd be willing to figure it out through game play. 5. I'd feel that the greater degree of failure should carry additional complications. I'd prefer if those complications led into the way the next round is set up, e.g. stumbling or leaving an opening for the orc, instead of something that happens during this round, e.g. max damage or an auto-hit on the reaction in this round. [/QUOTE]
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