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Adjudicating Melee
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<blockquote data-quote="iserith" data-source="post: 6549829" data-attributes="member: 97077"><p>Please don't take my discussion or questioning of your positions as an argument against what you're saying. I have no skin in the game. I'm seeking to understand the source of the objection. I think that the objections thus far presented, while as valid as any other objection, seem inconsistent with what we know of the rest of the game.</p><p></p><p></p><p></p><p>Oh, c'mon. It's a rule as much as any other rule is a rule in that the DM is in full control of if and when they are brought into play. Let's not debate semantics and whether a statement's position in a given rule book makes it a rule or not.</p><p></p><p></p><p></p><p>I think there are assumptions inherent in your take that are symptoms of the underlying objection. In other words, isn't it possible you're reading into it because you already object to the method on some other basis that is yet unexplored in this discussion?</p><p></p><p>"Whim," typically refers to a sudden desire or change of mind, especially one that is unusual or unexplained. There is nothing in the example to suggest that is the case - unless you're assuming that this adjudication is a radical departure from anything the DM has done before and/or that the players were not informed that the DM would be using the "Success at a Cost" approach. Which again, are just assumptions that are not based in any part of the example under discussion.</p><p></p><p></p><p></p><p>Could you link me back to where you addressed this specifically? I might have missed it or misread it. Would you prefer, like Saelorn, that the exploration and social interaction pillars of the game have more rules? Would you prefer a DM be mandated to follow the rules by the rules of the game rather than what we have now? (Take Dungeon World for example which has specific rules and procedures for the DM to follow rather than a collection of tools he or she can pick up or put down in pursuit of the goals of play.)</p><p></p><p></p><p></p><p>Which I would say is a feeling based on an assumption of things that are not a given in the example.</p></blockquote><p></p>
[QUOTE="iserith, post: 6549829, member: 97077"] Please don't take my discussion or questioning of your positions as an argument against what you're saying. I have no skin in the game. I'm seeking to understand the source of the objection. I think that the objections thus far presented, while as valid as any other objection, seem inconsistent with what we know of the rest of the game. Oh, c'mon. It's a rule as much as any other rule is a rule in that the DM is in full control of if and when they are brought into play. Let's not debate semantics and whether a statement's position in a given rule book makes it a rule or not. I think there are assumptions inherent in your take that are symptoms of the underlying objection. In other words, isn't it possible you're reading into it because you already object to the method on some other basis that is yet unexplored in this discussion? "Whim," typically refers to a sudden desire or change of mind, especially one that is unusual or unexplained. There is nothing in the example to suggest that is the case - unless you're assuming that this adjudication is a radical departure from anything the DM has done before and/or that the players were not informed that the DM would be using the "Success at a Cost" approach. Which again, are just assumptions that are not based in any part of the example under discussion. Could you link me back to where you addressed this specifically? I might have missed it or misread it. Would you prefer, like Saelorn, that the exploration and social interaction pillars of the game have more rules? Would you prefer a DM be mandated to follow the rules by the rules of the game rather than what we have now? (Take Dungeon World for example which has specific rules and procedures for the DM to follow rather than a collection of tools he or she can pick up or put down in pursuit of the goals of play.) Which I would say is a feeling based on an assumption of things that are not a given in the example. [/QUOTE]
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