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Adjudicating Melee
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<blockquote data-quote="LostSoul" data-source="post: 6550157" data-attributes="member: 386"><p>I believe that D&D's combat rules came out of miniature war games, and as a result are very fictionally abstract. No one is going to spend the time to narrate the actions of every spearman on the line! Because of that, D&D has never made the details of what your character does important to combat resolution: "I attack with my greatsword" is all you need to say. This is by design, as far as I can tell; out of combat you describe how exactly you open or find that secret door, but in combat you don't. It puts the focus of the game on exploration, one of the reasons XP for GP works well. Once you start asking or providing more detail the combat system begins to break down: called shots, damage on a miss, breaking bones and otherwise maiming characters, etc.</p><p></p><p>Exploration and social interaction has always been more fictionally concrete: you can describe exactly what your PC is doing and the DM can narrate the results.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6550157, member: 386"] I believe that D&D's combat rules came out of miniature war games, and as a result are very fictionally abstract. No one is going to spend the time to narrate the actions of every spearman on the line! Because of that, D&D has never made the details of what your character does important to combat resolution: "I attack with my greatsword" is all you need to say. This is by design, as far as I can tell; out of combat you describe how exactly you open or find that secret door, but in combat you don't. It puts the focus of the game on exploration, one of the reasons XP for GP works well. Once you start asking or providing more detail the combat system begins to break down: called shots, damage on a miss, breaking bones and otherwise maiming characters, etc. Exploration and social interaction has always been more fictionally concrete: you can describe exactly what your PC is doing and the DM can narrate the results. [/QUOTE]
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