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Adjudicating Melee
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<blockquote data-quote="iserith" data-source="post: 6550614" data-attributes="member: 97077"><p>I don't think the combat rules break down when a player provides more detail or goes outside of what amounts to "I swing my sword." If one looks at the rules as tools that come into play as the DM adjudicates uncertain actions, then it plays no differently than any of the other pillars. On a called shot, for example, the DM and player work out the specific goal and the DM decides if it succeeds, fails, or is uncertain, applying mechanics as needed. What I think would be unfortunate to hear from the DM would be "You can't do that - there are no 'called shots' in this game." </p><p></p><p>Me personally, I almost never choose to "just" swing my sword or try to "activate" specific class features or the like when I'm playing a character. I'm always looking at the environment and the situation and trying to figure out something cool and effective to do, leaving it to the DM to work out what mechanics need apply. I think my folk hero fighter, Butch Uprise, has used his battleaxe about four times total over the last four levels. I'm always trying more interesting things that swinging my ax around. My DM is fair and I trust her, so I don't feel like I have to use the rules as a shield to make sure I can accomplish what I want to get done.</p></blockquote><p></p>
[QUOTE="iserith, post: 6550614, member: 97077"] I don't think the combat rules break down when a player provides more detail or goes outside of what amounts to "I swing my sword." If one looks at the rules as tools that come into play as the DM adjudicates uncertain actions, then it plays no differently than any of the other pillars. On a called shot, for example, the DM and player work out the specific goal and the DM decides if it succeeds, fails, or is uncertain, applying mechanics as needed. What I think would be unfortunate to hear from the DM would be "You can't do that - there are no 'called shots' in this game." Me personally, I almost never choose to "just" swing my sword or try to "activate" specific class features or the like when I'm playing a character. I'm always looking at the environment and the situation and trying to figure out something cool and effective to do, leaving it to the DM to work out what mechanics need apply. I think my folk hero fighter, Butch Uprise, has used his battleaxe about four times total over the last four levels. I'm always trying more interesting things that swinging my ax around. My DM is fair and I trust her, so I don't feel like I have to use the rules as a shield to make sure I can accomplish what I want to get done. [/QUOTE]
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