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Adjudicating Melee
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<blockquote data-quote="The Crimson Binome" data-source="post: 6550808" data-attributes="member: 6775031"><p>Are your player characters - the Fighters, Wizards, and Rogues who have set out on this adventure - either incompetent at fighting or obviously suicidal? Does it create a better story for them to die horribly, without having completed their quest? Are they better characters, with a more-memorable story, if they take unnecessary risks and suffer grievous injury, where it could have easily been avoided?</p><p></p><p>You can't blame players for wanting to play competent characters, but you can blame the system for making it so that competent characters are boring.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6550808, member: 6775031"] Are your player characters - the Fighters, Wizards, and Rogues who have set out on this adventure - either incompetent at fighting or obviously suicidal? Does it create a better story for them to die horribly, without having completed their quest? Are they better characters, with a more-memorable story, if they take unnecessary risks and suffer grievous injury, where it could have easily been avoided? You can't blame players for wanting to play competent characters, but you can blame the system for making it so that competent characters are boring. [/QUOTE]
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