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General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Readied Actions
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<blockquote data-quote="Dr. Zoom" data-source="post: 86497" data-attributes="member: 409"><p>How I see your scenario. Fighter uses full attack to take out the enemy and then steps around the corner and gets nailed with readied enemy fire. Fighter starts toward the archers but takes more fire before he covers the distance. Unless the archers kill him, the fighter covers the distance and starts chopping up the archers.</p><p></p><p>I just don't see a problem here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>However, if you do, here are a couple of suggestions. Perhaps allow the one with the highest dex to go first. Or roll opposed dex checks to see who gets the edge in the next round. Or just rule that any readied action triggered at the very end of another's turn by a 5 foot move changes the initiative to the same number and goes immediately after rather than before that one's turn. Frankly, as a DM, if the fighter steps around a corner in combat and enters a killing zone, I would let the archers rip him apart if they can. I'm sure the fighter will return the favor if he survives.</p></blockquote><p></p>
[QUOTE="Dr. Zoom, post: 86497, member: 409"] How I see your scenario. Fighter uses full attack to take out the enemy and then steps around the corner and gets nailed with readied enemy fire. Fighter starts toward the archers but takes more fire before he covers the distance. Unless the archers kill him, the fighter covers the distance and starts chopping up the archers. I just don't see a problem here. :) However, if you do, here are a couple of suggestions. Perhaps allow the one with the highest dex to go first. Or roll opposed dex checks to see who gets the edge in the next round. Or just rule that any readied action triggered at the very end of another's turn by a 5 foot move changes the initiative to the same number and goes immediately after rather than before that one's turn. Frankly, as a DM, if the fighter steps around a corner in combat and enters a killing zone, I would let the archers rip him apart if they can. I'm sure the fighter will return the favor if he survives. [/QUOTE]
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