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*Dungeons & Dragons
Adjudicating Torture
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<blockquote data-quote="bret" data-source="post: 112145" data-attributes="member: 713"><p>Torture is not a reliable means of getting information. People usually tell the torturer whatever they think the person wants to hear, in an attempt to stop the pain. This isn't the same as giving good information.</p><p></p><p>The classes that should probably be hardest to torture are the Paladin (no fear) and the Rogue (Sense Motive, Bluff, can get Slippery Mind). One because they shouldn't break, the other because they know how to lie really well.</p><p></p><p>In any case, I think you would be best off asking the player of the captured character how he wants to handle it. Don't roleplay it out, I really can't see that as being any fun. Just find out how long the person is going to try and hold out, if they have any ideas of how to resist the torture, and how they would like to see it play out.</p><p></p><p>One thing you do need to them is if they going to try and break out on their own. You can assume that the torturer has them confused about how much time has passed.</p><p></p><p>As for the rescue, you should probably figure out how good a shape the person will be in. After a few days, it is quite possible that they would only be able to walk half speed or need to be carried out.</p><p></p><p>In any case, the player of the captured character probably does not need to show up for the next session. Unless the rescue is immediate, the character probably will not be in good enough shape to do much.</p></blockquote><p></p>
[QUOTE="bret, post: 112145, member: 713"] Torture is not a reliable means of getting information. People usually tell the torturer whatever they think the person wants to hear, in an attempt to stop the pain. This isn't the same as giving good information. The classes that should probably be hardest to torture are the Paladin (no fear) and the Rogue (Sense Motive, Bluff, can get Slippery Mind). One because they shouldn't break, the other because they know how to lie really well. In any case, I think you would be best off asking the player of the captured character how he wants to handle it. Don't roleplay it out, I really can't see that as being any fun. Just find out how long the person is going to try and hold out, if they have any ideas of how to resist the torture, and how they would like to see it play out. One thing you do need to them is if they going to try and break out on their own. You can assume that the torturer has them confused about how much time has passed. As for the rescue, you should probably figure out how good a shape the person will be in. After a few days, it is quite possible that they would only be able to walk half speed or need to be carried out. In any case, the player of the captured character probably does not need to show up for the next session. Unless the rescue is immediate, the character probably will not be in good enough shape to do much. [/QUOTE]
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