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General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Unusual Actions
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<blockquote data-quote="5ekyu" data-source="post: 7835859" data-attributes="member: 6919838"><p>The problem is adjudicating the mechanics without the outcome when the video stops before we see what happens. </p><p></p><p>That sand in face could be the disengage action allowing enough of a pause for us to move away without AO. We font know if the target suddenly could not see anyone else or where thinfsxwere, or just saw fuzzy for the blink of an eye. Was it enough time in xcrnr for others to attack?Etc. </p><p></p><p>I think - with chair too - there is a mix-up between fx and redults and trying to match mechanics up to the FX without the outcome.</p><p></p><p>To me, chair = improvised weapon/scenery for ranged shove and sand (if I know Dale) was just disengage action, setting up his run away. Spoon was perhaps a successful learning check but most likely just a fluff scene in a training montage.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7835859, member: 6919838"] The problem is adjudicating the mechanics without the outcome when the video stops before we see what happens. That sand in face could be the disengage action allowing enough of a pause for us to move away without AO. We font know if the target suddenly could not see anyone else or where thinfsxwere, or just saw fuzzy for the blink of an eye. Was it enough time in xcrnr for others to attack?Etc. I think - with chair too - there is a mix-up between fx and redults and trying to match mechanics up to the FX without the outcome. To me, chair = improvised weapon/scenery for ranged shove and sand (if I know Dale) was just disengage action, setting up his run away. Spoon was perhaps a successful learning check but most likely just a fluff scene in a training montage. [/QUOTE]
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Adjudicating Unusual Actions
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