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General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Unusual Actions
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<blockquote data-quote="aco175" data-source="post: 7835996" data-attributes="member: 27385"><p>The chair move would never come up in my game since the PCs do not go around without weapons, they would simply throw a hand-ax or javelin at him. The action economy also would allow for one of the PCs to move before him and block the door. It is simply the way the action turns move in the game over a movie.</p><p></p><p>Things do come up in the game that require a ruling on the spot. I guess I tend to favor the PCs side when they try to do something cool. This allows them to keep trying things and not just default to swinging. This sounds like I'm contradicting the first paragraph, but I am mostly just giving an example.</p></blockquote><p></p>
[QUOTE="aco175, post: 7835996, member: 27385"] The chair move would never come up in my game since the PCs do not go around without weapons, they would simply throw a hand-ax or javelin at him. The action economy also would allow for one of the PCs to move before him and block the door. It is simply the way the action turns move in the game over a movie. Things do come up in the game that require a ruling on the spot. I guess I tend to favor the PCs side when they try to do something cool. This allows them to keep trying things and not just default to swinging. This sounds like I'm contradicting the first paragraph, but I am mostly just giving an example. [/QUOTE]
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Adjudicating Unusual Actions
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