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General Tabletop Discussion
*Dungeons & Dragons
Adjudicating Unusual Actions
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<blockquote data-quote="Oofta" data-source="post: 7836550" data-attributes="member: 6801845"><p>I think there's a big difference between trying to knock somebody prone from a distance (a circumstance that is very rare, not horribly useful) and doing something to blind someone for a round which could be incredibly useful.</p><p></p><p>If someone can just pull out a handful of sand and blind someone, why wouldn't they use it? Why don't the bad guys use it? Can a rogue do it as a bonus action? Does it replace an attack?</p><p></p><p>If you can figure that stuff out, great. I'd just be a bit hesitant because I try to make consistent, logical rulings. I just can't think of a good way of doing that without it being a go-to trick.</p><p></p><p>There's nothing wrong with unusual actions, I just want them to be more situational, not something that would make sense on a regular basis.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7836550, member: 6801845"] I think there's a big difference between trying to knock somebody prone from a distance (a circumstance that is very rare, not horribly useful) and doing something to blind someone for a round which could be incredibly useful. If someone can just pull out a handful of sand and blind someone, why wouldn't they use it? Why don't the bad guys use it? Can a rogue do it as a bonus action? Does it replace an attack? If you can figure that stuff out, great. I'd just be a bit hesitant because I try to make consistent, logical rulings. I just can't think of a good way of doing that without it being a go-to trick. There's nothing wrong with unusual actions, I just want them to be more situational, not something that would make sense on a regular basis. [/QUOTE]
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