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Adjudicating Unusual Actions
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<blockquote data-quote="Celebrim" data-source="post: 7836664" data-attributes="member: 4937"><p>Problem is that shafts aren't notably easy to connect ropes to unless they have some sort of ring on the end or hole through the shaft. So stage one is probably modifying the shaft with a Craft check of some sort in order to make that easy Use Rope check. Otherwise, I'm going to require a much higher DC in order to tie a special knot that doesn't slip on an accelerating shaft of uniform diameter.</p><p></p><p></p><p></p><p>This is more or less reasonable. The real question here is how easy does the game system make it to make an attack with a siege weapon on a moving target. In my experience, dating back to 1e, D&D has traditionally made this vastly too easy. Which would fall under the metarule of, "Players that are wise never argue for rulings that could be used against them."</p><p></p><p></p><p></p><p>Again, this falls under the metarule of, "Players that are wise never argue for rulings that could be used against them." D&D traditionally does not assume that every missile weapon that strikes a target becomes embedded in it.</p><p></p><p></p><p></p><p>As a player, my concern would not be for getting smashed into obstacles. I totally could see reflex saves or skill checks to avoid that, and as a DM I would concur. But as a player my concern would be the dragon would swivel its head and roast both me and the rope I'm on, and/or use one of its claws to simply pluck the offending dart from its hide and send me plummeting to the ground. And as a DM, that's exactly how my dragon would respond to this. Of course, a skilled attacker with a great knowledge of dragons might land the dart in a place where the dragon couldn't reach it while flying (with a suitable additional penalty to hit the smaller target), and a skilled acrobat might be able to shield himself from the dragons direct line of sight and thus the breathe weapon by shifting his center of gravity and 'flying' a bit as he trailed the dragon.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7836664, member: 4937"] Problem is that shafts aren't notably easy to connect ropes to unless they have some sort of ring on the end or hole through the shaft. So stage one is probably modifying the shaft with a Craft check of some sort in order to make that easy Use Rope check. Otherwise, I'm going to require a much higher DC in order to tie a special knot that doesn't slip on an accelerating shaft of uniform diameter. This is more or less reasonable. The real question here is how easy does the game system make it to make an attack with a siege weapon on a moving target. In my experience, dating back to 1e, D&D has traditionally made this vastly too easy. Which would fall under the metarule of, "Players that are wise never argue for rulings that could be used against them." Again, this falls under the metarule of, "Players that are wise never argue for rulings that could be used against them." D&D traditionally does not assume that every missile weapon that strikes a target becomes embedded in it. As a player, my concern would not be for getting smashed into obstacles. I totally could see reflex saves or skill checks to avoid that, and as a DM I would concur. But as a player my concern would be the dragon would swivel its head and roast both me and the rope I'm on, and/or use one of its claws to simply pluck the offending dart from its hide and send me plummeting to the ground. And as a DM, that's exactly how my dragon would respond to this. Of course, a skilled attacker with a great knowledge of dragons might land the dart in a place where the dragon couldn't reach it while flying (with a suitable additional penalty to hit the smaller target), and a skilled acrobat might be able to shield himself from the dragons direct line of sight and thus the breathe weapon by shifting his center of gravity and 'flying' a bit as he trailed the dragon. [/QUOTE]
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