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Adjudicating Unusual Actions
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<blockquote data-quote="Celebrim" data-source="post: 7836718" data-attributes="member: 4937"><p>Diana, the goddess of Archery (or whatever your campaign equivalent is), absolutely can hit the moon with an arrow.</p><p></p><p>I very much oppose rule sets that contain absolutes. When I write rules, I tend to write things more like, "The fire elemental has Fire Resistance 100" rather than "The fire elemental is Immune to Fire Damage." One of several advantages to doing this is you end up with rules that scale across all scales without resorting to local rulings where you define immovable objects and irresistible forces. For example, "Death Ward" is a spell in my game, and it doesn't make you immune to death magic - it gives you a +20 bonus on saves and you no longer autofail on a 1. Against near peer obstacles, this is the same as immunity. But against non-peer problems, this is not immunity. If you open the tomb of Thardizun, that Death Ward may prevent certain and inevitable death, but no mortal magic is going to grant complete immunity to that which threatens even the gods themselves.</p><p></p><p>If a player proposed to fire an arrow at the moon, I'd telling them whatever I thought their player would know about the range of bows and the distance to the moon in this universe. And if they knew anything about religion, I'd also tell them that if they succeeded in striking the moon, it would probably go badly for them as certainly someone would decide to repay them for their insult and umbrage. (In fact, the very act even if futile would probably raise some supernatural eyebrows.) But I would in fact let them fire arrows at the moon if they wanted to.</p><p></p><p>(Do you read Tarzan?)</p><p></p><p>And I suppose depending on what bow they had in their hands, they might could. Several deities and their greater servants do have bows that allow them to hit any target in line of sight. It's not impossible that a PC could have in their hands such a sanity blasting artifact.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7836718, member: 4937"] Diana, the goddess of Archery (or whatever your campaign equivalent is), absolutely can hit the moon with an arrow. I very much oppose rule sets that contain absolutes. When I write rules, I tend to write things more like, "The fire elemental has Fire Resistance 100" rather than "The fire elemental is Immune to Fire Damage." One of several advantages to doing this is you end up with rules that scale across all scales without resorting to local rulings where you define immovable objects and irresistible forces. For example, "Death Ward" is a spell in my game, and it doesn't make you immune to death magic - it gives you a +20 bonus on saves and you no longer autofail on a 1. Against near peer obstacles, this is the same as immunity. But against non-peer problems, this is not immunity. If you open the tomb of Thardizun, that Death Ward may prevent certain and inevitable death, but no mortal magic is going to grant complete immunity to that which threatens even the gods themselves. If a player proposed to fire an arrow at the moon, I'd telling them whatever I thought their player would know about the range of bows and the distance to the moon in this universe. And if they knew anything about religion, I'd also tell them that if they succeeded in striking the moon, it would probably go badly for them as certainly someone would decide to repay them for their insult and umbrage. (In fact, the very act even if futile would probably raise some supernatural eyebrows.) But I would in fact let them fire arrows at the moon if they wanted to. (Do you read Tarzan?) And I suppose depending on what bow they had in their hands, they might could. Several deities and their greater servants do have bows that allow them to hit any target in line of sight. It's not impossible that a PC could have in their hands such a sanity blasting artifact. [/QUOTE]
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