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<blockquote data-quote="Sacrosanct" data-source="post: 7837337" data-attributes="member: 15700"><p>Not sure where you're getting this conclusion. A roman ballista has an average speed per second of 190 ft, which is about 127mph. A 10lb mass projectile suddenly pulling 20x it's weight (not even counting the weight or drag of the rope) will not still retain 20% of it's speed. Take a 1lb ball, tie it to a 20lb weight, and throw the ball. See what happens when the rope gets taut. </p><p></p><p></p><p></p><p></p><p>No, the people who are OK with swords like that are not the ones who are arguing they have issues with the scenario.</p><p></p><p></p><p></p><p>I really, really wish people would stop making this argument of fallacy. Just because there are dragons (or magic), does not mean that we should handwave away any and all elements of realism in our games. The game isn't built on that assumption, and it's not how anyone actually plays. I.e., we all rely on realistic comparisons for how things work in our games. Unless there is a specific thing that overrides realism, we all base whatever scenario it happens to be on how it would work in the real world. From physics, to biology, to any other number of things.</p><p></p><p>DM: You got pushed out into the street, where a charging wagon hit you. You take X amount of damage.</p><p>Player: No I don't.</p><p>DM: What do you mean?</p><p>Player: Well, there are dragons, and people shoot fire from their hands. So the wagon just goes right through me.</p><p>DM: Do you have some sort of magic item or spell that allows that?</p><p>Player: Nope. But dragons.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7837337, member: 15700"] Not sure where you're getting this conclusion. A roman ballista has an average speed per second of 190 ft, which is about 127mph. A 10lb mass projectile suddenly pulling 20x it's weight (not even counting the weight or drag of the rope) will not still retain 20% of it's speed. Take a 1lb ball, tie it to a 20lb weight, and throw the ball. See what happens when the rope gets taut. No, the people who are OK with swords like that are not the ones who are arguing they have issues with the scenario. I really, really wish people would stop making this argument of fallacy. Just because there are dragons (or magic), does not mean that we should handwave away any and all elements of realism in our games. The game isn't built on that assumption, and it's not how anyone actually plays. I.e., we all rely on realistic comparisons for how things work in our games. Unless there is a specific thing that overrides realism, we all base whatever scenario it happens to be on how it would work in the real world. From physics, to biology, to any other number of things. DM: You got pushed out into the street, where a charging wagon hit you. You take X amount of damage. Player: No I don't. DM: What do you mean? Player: Well, there are dragons, and people shoot fire from their hands. So the wagon just goes right through me. DM: Do you have some sort of magic item or spell that allows that? Player: Nope. But dragons. [/QUOTE]
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