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Adjudication for Dwarf Tossing
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5122180" data-attributes="member: 20805"><p>As scary as it is, I have considered this one quite often as well.. and once posted my 3.x HR titled 'Kobold Tossing' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I hadn't converted my thoughts into 4e paradigm, however it looks alot like what you have listed here. My 4e version would run along the lines of:</p><p></p><p>step 1: grab, standard action using normal rules</p><p></p><p>step 2: heft, move action</p><p> - Str vs Fort to be able to move the target if throwee is unwilling or is your size or larger</p><p></p><p>step 3: Throw, standard action</p><p> - Athletics check used ala jump rules to determine the distance thrown as a push</p><p> - - each size above small causes a -4 penalty.. each size below small grants a +2 bonus **</p><p> - - Throwee can Aid Other using acrobatics to gain further distance travelled</p><p> - - Dwarven resistances to being pushed may be applied</p><p></p><p>step 4: damage to both thown creature and the target based on improvised weapon rule and 'falling' damage, basically D4 for small, D6 for medium, D8 for large, etc... and one dice for each portion of 10 feet travelled.</p><p> The thrown creature may make a acrobatics check to reduce the damage taken per normal falling rules, and can elect whether that reduction applies to the target as well. If the thown creature takes damage, it ends up prone.</p><p></p><p> Of course, the fun thing about this is that you could use ranged power along with your throw <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This keeps the damage low enough that it won't be the best choice, altho the movement is nice.</p><p></p><p></p><p>** assuming a medium sized thrower....</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5122180, member: 20805"] As scary as it is, I have considered this one quite often as well.. and once posted my 3.x HR titled 'Kobold Tossing' :) I hadn't converted my thoughts into 4e paradigm, however it looks alot like what you have listed here. My 4e version would run along the lines of: step 1: grab, standard action using normal rules step 2: heft, move action - Str vs Fort to be able to move the target if throwee is unwilling or is your size or larger step 3: Throw, standard action - Athletics check used ala jump rules to determine the distance thrown as a push - - each size above small causes a -4 penalty.. each size below small grants a +2 bonus ** - - Throwee can Aid Other using acrobatics to gain further distance travelled - - Dwarven resistances to being pushed may be applied step 4: damage to both thown creature and the target based on improvised weapon rule and 'falling' damage, basically D4 for small, D6 for medium, D8 for large, etc... and one dice for each portion of 10 feet travelled. The thrown creature may make a acrobatics check to reduce the damage taken per normal falling rules, and can elect whether that reduction applies to the target as well. If the thown creature takes damage, it ends up prone. Of course, the fun thing about this is that you could use ranged power along with your throw :) This keeps the damage low enough that it won't be the best choice, altho the movement is nice. ** assuming a medium sized thrower.... [/QUOTE]
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