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Adjudication for Dwarf Tossing
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<blockquote data-quote="Amaroq" data-source="post: 5122986" data-attributes="member: 15470"><p>In all seriousness, our campaign has twice had a character leaping onto another from great height. </p><p></p><p>The rules we decided on were basically:</p><p></p><p>Standard Action:</p><p>Strength or Dexterity vs Reflex to hit.</p><p></p><p>Hit: </p><p>Both attacker and target take falling damage for the fall. </p><p>Target is pushed one square and knocked prone. </p><p>Attacker ends his move standing in the target's original square.</p><p></p><p>Miss: </p><p>Attacker takes falling damage for the fall.</p><p>Attacker is pushed into the nearest empty square adjacent to the target.</p><p>Attacker falls prone.</p><p></p><p>Effect: </p><p>The attacker's turn ends.</p><p></p><p>So, in our campaign, precedent would dictate that whatever rules we came up with for the "throw" mechanic, the result ought to be much the same.</p><p></p><p>Thus, it would be a lot more useful to toss one kobold at another (damaging both) than to toss the party dwarf at an enemy.</p><p></p><p>Speaking of which, I'd say the dwarf's racial bonus ought to apply, full stop, regardless of whether he's a willing recipient or not. That's why dwarf-tossing is an Olympic event, but halfling-tossing isn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Amaroq, post: 5122986, member: 15470"] In all seriousness, our campaign has twice had a character leaping onto another from great height. The rules we decided on were basically: Standard Action: Strength or Dexterity vs Reflex to hit. Hit: Both attacker and target take falling damage for the fall. Target is pushed one square and knocked prone. Attacker ends his move standing in the target's original square. Miss: Attacker takes falling damage for the fall. Attacker is pushed into the nearest empty square adjacent to the target. Attacker falls prone. Effect: The attacker's turn ends. So, in our campaign, precedent would dictate that whatever rules we came up with for the "throw" mechanic, the result ought to be much the same. Thus, it would be a lot more useful to toss one kobold at another (damaging both) than to toss the party dwarf at an enemy. Speaking of which, I'd say the dwarf's racial bonus ought to apply, full stop, regardless of whether he's a willing recipient or not. That's why dwarf-tossing is an Olympic event, but halfling-tossing isn't. ;) [/QUOTE]
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