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Adjudication for Dwarf Tossing
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5123312" data-attributes="member: 20805"><p>I think I will continue to dissent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p> My reasoning is that the table 42 is something that you don't use a power with and that tossing a dwarf at someone should generally be less lethal than swinging a sword. Use of the improvised weapons keeps the damage small, but allows ranged power uses. </p><p> I also figure that the mass of the dwarf spreads the blow out, softening the damage.</p><p></p><p>But, I can agree to leave the damage question alone..</p><p></p><p> As to the other questions, IMHO:</p><p></p><p>- Damage and distance should scale with the size of the object thrown</p><p>- No penalty for tossing someone one size smaller than you. 4 point penalty to the athletics check for each size larger than that. 4 point bonus to the check for each size smaller than that.</p><p> - The 'heft' DC takes into account the level.. it you can lift it, you can toss it.</p><p></p><p>- If deceased I would allow the 'grab' as part of a move action, similar to picking up a weapon</p><p>- if willing, I would allow the throwee to spend a move action to become 'grabbed', thereby allowing the partner to 'heft' and 'toss' all in one round.</p><p></p><p>{definately going to have to write this all out after more people chime in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5123312, member: 20805"] I think I will continue to dissent :) My reasoning is that the table 42 is something that you don't use a power with and that tossing a dwarf at someone should generally be less lethal than swinging a sword. Use of the improvised weapons keeps the damage small, but allows ranged power uses. I also figure that the mass of the dwarf spreads the blow out, softening the damage. But, I can agree to leave the damage question alone.. As to the other questions, IMHO: - Damage and distance should scale with the size of the object thrown - No penalty for tossing someone one size smaller than you. 4 point penalty to the athletics check for each size larger than that. 4 point bonus to the check for each size smaller than that. - The 'heft' DC takes into account the level.. it you can lift it, you can toss it. - If deceased I would allow the 'grab' as part of a move action, similar to picking up a weapon - if willing, I would allow the throwee to spend a move action to become 'grabbed', thereby allowing the partner to 'heft' and 'toss' all in one round. {definately going to have to write this all out after more people chime in :) } [/QUOTE]
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Adjudication for Dwarf Tossing
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