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Adjudication for Dwarf Tossing
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<blockquote data-quote="Amaroq" data-source="post: 5123412" data-attributes="member: 15470"><p>Right, but the only RAW power a Grab grants is the ability to Pull the target as a Move action. </p><p></p><p>Surely "Throw" ought to count as "Slide", especially if we're talking about an unwilling target. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To your other questions, I'd say:</p><p></p><p>- Damage applies to both projectile and target.</p><p></p><p>- Damage scales based on target size and distance thrown</p><p> (also includes any falling damage, e.g., if thrown off 2nd floor balcony)</p><p></p><p>- For the Athletics check, I'd give you a bonus if you spent a second Move action, after the heft, to get a running start like a discus thrower or telephone-pole tosser. That would follow the existing Grab/Pull rules.</p><p></p><p>- For the Athletics check, I'd set a static DC by weight including gear. It should be nigh-impossible to throw a Dragon, it should be trivially easy to throw a Rat. </p><p></p><p>- For the Athletics check, you might allow a penalty-by-level for a resisting target, possibly L/6 or L/10. That penalty goes away if the projectile is unconscious, deceased, or helpless.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5123412, member: 15470"] Right, but the only RAW power a Grab grants is the ability to Pull the target as a Move action. Surely "Throw" ought to count as "Slide", especially if we're talking about an unwilling target. :) To your other questions, I'd say: - Damage applies to both projectile and target. - Damage scales based on target size and distance thrown (also includes any falling damage, e.g., if thrown off 2nd floor balcony) - For the Athletics check, I'd give you a bonus if you spent a second Move action, after the heft, to get a running start like a discus thrower or telephone-pole tosser. That would follow the existing Grab/Pull rules. - For the Athletics check, I'd set a static DC by weight including gear. It should be nigh-impossible to throw a Dragon, it should be trivially easy to throw a Rat. - For the Athletics check, you might allow a penalty-by-level for a resisting target, possibly L/6 or L/10. That penalty goes away if the projectile is unconscious, deceased, or helpless. [/QUOTE]
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