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Adjudication the LA value of abilities/features that are dynamic (change with level)
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<blockquote data-quote="Roman" data-source="post: 2990566" data-attributes="member: 1845"><p>Yes, you are correct that the formula is supposed to represent depreciation, as used in economics, but instead of depreciating over unit time, abilities/skills/character features, depreciate in value with levels. </p><p></p><p>BTW: I am sorry I imposed the math on you. </p><p></p><p></p><p></p><p>Yes this is what I meant - thanks! However, I don't think the value of the LA goes up linearly (8 feats equivalent per level under your system). I think the increases are exponential (perhaps 8 feats equivalent at 1st level; but the second level might add 11 feats instead of 8 and the third level might add another 16 feats... etc.). </p><p></p><p></p><p></p><p>I agree that designers should punish choices to play monstrous races. If I as a DM don't want my players to play monstrous races I will tell them they cannot do so, or if I merely want to discourage them I will give them penalties myself. What I expect from a WotC product is a balanced system that leaves me and my players to make choices ourselves. Unfortunately, Savage Species, although a great concept for a book, failed in that regard. </p><p></p><p></p><p>On a related note, I just did a calculation based on real world discounting forced into discounting per level, based on a number of inevitably unreliable assumptions about gamers, style of games and frequency of gaming. What is remarkable, however, is that I got a number very similar to the one based on CRs. Every level, the cost of an ability should decline to 73% of its cost at the previous level. This means that after two levels, the cost would decline to 53% of the original. The answer was calculated independently and is remarkably similar to a halving in cost (or doubling in power) every two levels is implied by the CR system (BTW: It was my impression that UK's CR system makes the same assumptions as the official CR system in this regard - is this impression incorrect?).</p></blockquote><p></p>
[QUOTE="Roman, post: 2990566, member: 1845"] Yes, you are correct that the formula is supposed to represent depreciation, as used in economics, but instead of depreciating over unit time, abilities/skills/character features, depreciate in value with levels. BTW: I am sorry I imposed the math on you. Yes this is what I meant - thanks! However, I don't think the value of the LA goes up linearly (8 feats equivalent per level under your system). I think the increases are exponential (perhaps 8 feats equivalent at 1st level; but the second level might add 11 feats instead of 8 and the third level might add another 16 feats... etc.). I agree that designers should punish choices to play monstrous races. If I as a DM don't want my players to play monstrous races I will tell them they cannot do so, or if I merely want to discourage them I will give them penalties myself. What I expect from a WotC product is a balanced system that leaves me and my players to make choices ourselves. Unfortunately, Savage Species, although a great concept for a book, failed in that regard. On a related note, I just did a calculation based on real world discounting forced into discounting per level, based on a number of inevitably unreliable assumptions about gamers, style of games and frequency of gaming. What is remarkable, however, is that I got a number very similar to the one based on CRs. Every level, the cost of an ability should decline to 73% of its cost at the previous level. This means that after two levels, the cost would decline to 53% of the original. The answer was calculated independently and is remarkably similar to a halving in cost (or doubling in power) every two levels is implied by the CR system (BTW: It was my impression that UK's CR system makes the same assumptions as the official CR system in this regard - is this impression incorrect?). [/QUOTE]
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Adjudication the LA value of abilities/features that are dynamic (change with level)
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