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<blockquote data-quote="MaxKaladin" data-source="post: 2368062" data-attributes="member: 1196"><p>I've got a player who wants to play a half-giant in an upcoming campaign. We're not using psionics in this game, so he'd like to adjust the race as follows:</p><p></p><ol> <li data-xf-list-type="ol">Change the favored class from 'Psychic Warrior" to "Fighter"</li> <li data-xf-list-type="ol">Remove the "Stomp" ability.</li> <li data-xf-list-type="ol">Remove the Bonus Power Points</li> <li data-xf-list-type="ol">Remove the Fire Resistance</li> <li data-xf-list-type="ol">Add a free feat from the list of "Great Fortitude", "Endurance" or either a player made feat called "Broad Shoulders" that lets the character carry 1/3 more weight than their strength would allow for a medium creature or the "Pack Mule" feat from the Netbook of Feats that lets you carry loads as if your strength was two points higher.</li> <li data-xf-list-type="ol">Change the ECL from +1 to +0</li> </ol><p></p><p>I wonder if this is balanced for ECL 0. I'm inclined to think that the "Powerful Build" is the big deal for a Half-Giant since it will let them use Large weapons for much greater damage than Medium weapons. I think I calculated that in the case of a Great Axe this would net you an extra four points of damage per swing on average (since the medium one does 1d12 and, if I read the chart right, the large one does 3d6). </p><p></p><p>So, is this balanced for an ECL +0? If not, what makes it worth ECL +1?</p><p></p><p>How many people have actually used half-giants and what effect has "Powerful Build" had in actual play?</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2368062, member: 1196"] I've got a player who wants to play a half-giant in an upcoming campaign. We're not using psionics in this game, so he'd like to adjust the race as follows: [list=1] [*]Change the favored class from 'Psychic Warrior" to "Fighter" [*]Remove the "Stomp" ability. [*]Remove the Bonus Power Points [*]Remove the Fire Resistance [*]Add a free feat from the list of "Great Fortitude", "Endurance" or either a player made feat called "Broad Shoulders" that lets the character carry 1/3 more weight than their strength would allow for a medium creature or the "Pack Mule" feat from the Netbook of Feats that lets you carry loads as if your strength was two points higher. [*]Change the ECL from +1 to +0 [/list] I wonder if this is balanced for ECL 0. I'm inclined to think that the "Powerful Build" is the big deal for a Half-Giant since it will let them use Large weapons for much greater damage than Medium weapons. I think I calculated that in the case of a Great Axe this would net you an extra four points of damage per swing on average (since the medium one does 1d12 and, if I read the chart right, the large one does 3d6). So, is this balanced for an ECL +0? If not, what makes it worth ECL +1? How many people have actually used half-giants and what effect has "Powerful Build" had in actual play? [/QUOTE]
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