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Adjusting 4 PCs for WotC adentures
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<blockquote data-quote="Rhenny" data-source="post: 4366585" data-attributes="member: 18333"><p>I just ran "Burning Plague" with only 3 pcs. It was fine. I ended up cutting out one of the combat encounters toward the end, and added a few skill challenges. I suspect that it wasn't as difficult because there were no real solo monsters or big bosses to deal with. That is where you may run into a little more trouble with smaller parties. </p><p></p><p>My instincts say, that you can run 4 pcs without too much scaling or changing, as long as the players realize they may have to run away when they are facing a much more difficult opponent. Personally, I like this in a game. If the pcs can cut and run, they can plan and try to come up with more tactical approaches to the big fight.</p><p></p><p>Another advantage about letting them run (and not chasing them) is that it is easier to fudge an escape than to fudge attack rolls. As DM, you can come up with a number of reasons why the boss or big baddy will not go too far to chase the party. Perhaps he suspects an ambush, or he fears his own allies will turn on him and steal his treasure, or he may need to finish a ritual.</p><p></p><p>Hope this helps.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 4366585, member: 18333"] I just ran "Burning Plague" with only 3 pcs. It was fine. I ended up cutting out one of the combat encounters toward the end, and added a few skill challenges. I suspect that it wasn't as difficult because there were no real solo monsters or big bosses to deal with. That is where you may run into a little more trouble with smaller parties. My instincts say, that you can run 4 pcs without too much scaling or changing, as long as the players realize they may have to run away when they are facing a much more difficult opponent. Personally, I like this in a game. If the pcs can cut and run, they can plan and try to come up with more tactical approaches to the big fight. Another advantage about letting them run (and not chasing them) is that it is easier to fudge an escape than to fudge attack rolls. As DM, you can come up with a number of reasons why the boss or big baddy will not go too far to chase the party. Perhaps he suspects an ambush, or he fears his own allies will turn on him and steal his treasure, or he may need to finish a ritual. Hope this helps. Cheers. [/QUOTE]
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