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Adjusting 4e for a modern Cthulhu game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4971627" data-attributes="member: 82106"><p>Yeah, I think it can be done. I also share the concern about the "feel" of the game due to character power. I think 1st level 4e characters maybe aren't radically out of line, but certainly in CoC the PCs were never amazingly powerful and maybe more to the point they didn't GET more powerful. The mythos was just out there and while you could learn about it and gain some minor defenses like an Elder Sign you were never going to become powerful in mythos terms.</p><p></p><p>I guess the real question to my mind is what does 4e bring to the table in terms of playing a mythos based game? Super tactical combat is OK but combat in general isn't a core element of mythos stories and when it does happen its rare that the battle is more tactically interesting than the PCs looking for the nearest place to run.</p><p></p><p>Powers? Just don't really feel in keeping with a mythos setting. CoC had a rudimentary spell casting system but it wasn't really meant to give the PCs an armamentum of magic tricks to use constantly, more like you might cast a spell 2-3 times in a whole campaign (and usually the consequences were pretty grim).</p><p></p><p>Feats? I can see maybe a feat system tied to the 4e skill system where you'd use it to provide your character with special tricks like rock climbing expertise or knowledge of how to use dynamite or something. Most of the combat trick kind of feats that 4e has probably wouldn't translate too well though.</p><p></p><p>Just leveling in general doesn't seem to me to fit well with a mythos game. The last thing I'd expect a mythos PC to be able to do would be shrugging off loads of damage or surviving falling 100'. The whole horror of the mythos is just how NORMAL the world is, until you peek through the corner of the shade and see what's outside the window...</p><p></p><p>Just my thoughts. I think its perfectly doable mechanically and I can think of modern setting genre that probably would work pretty well with 4e, like superheroes and espionage. Mythos or anything else where the characters are basically ordinary people, not so much.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4971627, member: 82106"] Yeah, I think it can be done. I also share the concern about the "feel" of the game due to character power. I think 1st level 4e characters maybe aren't radically out of line, but certainly in CoC the PCs were never amazingly powerful and maybe more to the point they didn't GET more powerful. The mythos was just out there and while you could learn about it and gain some minor defenses like an Elder Sign you were never going to become powerful in mythos terms. I guess the real question to my mind is what does 4e bring to the table in terms of playing a mythos based game? Super tactical combat is OK but combat in general isn't a core element of mythos stories and when it does happen its rare that the battle is more tactically interesting than the PCs looking for the nearest place to run. Powers? Just don't really feel in keeping with a mythos setting. CoC had a rudimentary spell casting system but it wasn't really meant to give the PCs an armamentum of magic tricks to use constantly, more like you might cast a spell 2-3 times in a whole campaign (and usually the consequences were pretty grim). Feats? I can see maybe a feat system tied to the 4e skill system where you'd use it to provide your character with special tricks like rock climbing expertise or knowledge of how to use dynamite or something. Most of the combat trick kind of feats that 4e has probably wouldn't translate too well though. Just leveling in general doesn't seem to me to fit well with a mythos game. The last thing I'd expect a mythos PC to be able to do would be shrugging off loads of damage or surviving falling 100'. The whole horror of the mythos is just how NORMAL the world is, until you peek through the corner of the shade and see what's outside the window... Just my thoughts. I think its perfectly doable mechanically and I can think of modern setting genre that probably would work pretty well with 4e, like superheroes and espionage. Mythos or anything else where the characters are basically ordinary people, not so much. [/QUOTE]
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