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Adjusting 4e for a modern Cthulhu game
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<blockquote data-quote="invokethehojo" data-source="post: 4978381" data-attributes="member: 62525"><p>I tried something similar to this. I took out classes and class features. I took out daily powers. I went through martial powers and took out the ones that didn't fit and allowed players to choose any from the lists. Whenever you would get a new daily power you would instead get a new at will power. If you took a special feat you had access to psychic abilities (spells with the psychic keyword or illusion keyword). To make up for lack of dailies I told all players to assume that when they took a power that had a bonus specific to a certain build that hey automatically got that bonus. I made up some gun stats basically using the d20 modern stats combined with the 4e ranged weapon stats and that was it.</p><p></p><p>Of course there were more details when I actually wrote it out, but it worked pretty well. Let me know if you are interested and I'll post the document here.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4978381, member: 62525"] I tried something similar to this. I took out classes and class features. I took out daily powers. I went through martial powers and took out the ones that didn't fit and allowed players to choose any from the lists. Whenever you would get a new daily power you would instead get a new at will power. If you took a special feat you had access to psychic abilities (spells with the psychic keyword or illusion keyword). To make up for lack of dailies I told all players to assume that when they took a power that had a bonus specific to a certain build that hey automatically got that bonus. I made up some gun stats basically using the d20 modern stats combined with the 4e ranged weapon stats and that was it. Of course there were more details when I actually wrote it out, but it worked pretty well. Let me know if you are interested and I'll post the document here. [/QUOTE]
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