Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
adjusting 5E zombies to be like walkers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7077236" data-attributes="member: 6787650"><p>Good points.</p><p></p><p>If you don't mind me saying a word about that different conversation:</p><p></p><p>I agree with you. I also think there's a lot of joy to be found in fighting mindless bags of hit points, sometimes, when the players are in the mood for that sort of thing. The DM just needs to realize that he has the power to create creatures which are mindless bags of hit points, instead of creating them as intelligent and then playing them as mindless. If you WANT a game where dragons are Int 2 flying lizards who mindlessly attack (like sharks in a feeding frenzy), then do so! But don't tell me that dragons are highly intelligent creatures with hundreds of years of experience under their belts, and <em>then also</em> play them like Int 2 flying lizards.</p><p></p><p>As a DM, I like to run a world where armed conflict with intelligent, organized tool-users (like goblins and hobgoblins and other humans) is dangerous and an emotionally-significant event. That orc chief isn't going to divide his forces so you can defeat them in detail in a bunch of Medium-sized fights against two and three orcs at a time. No, if he's here to wipe out your village, you've got two choices: (1) find a way to decoy/trick/manipulate/maneuver/tempt his forces into dividing <em>themselves </em>into two or three groups (e.g. by releasing all the town's cattle onto the plains so that the orcs are tempted to pursue and steal them rather than letting them get away), or (2) fight two dozen orcs all at once. Or (3) run away.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7077236, member: 6787650"] Good points. If you don't mind me saying a word about that different conversation: I agree with you. I also think there's a lot of joy to be found in fighting mindless bags of hit points, sometimes, when the players are in the mood for that sort of thing. The DM just needs to realize that he has the power to create creatures which are mindless bags of hit points, instead of creating them as intelligent and then playing them as mindless. If you WANT a game where dragons are Int 2 flying lizards who mindlessly attack (like sharks in a feeding frenzy), then do so! But don't tell me that dragons are highly intelligent creatures with hundreds of years of experience under their belts, and [I]then also[/I] play them like Int 2 flying lizards. As a DM, I like to run a world where armed conflict with intelligent, organized tool-users (like goblins and hobgoblins and other humans) is dangerous and an emotionally-significant event. That orc chief isn't going to divide his forces so you can defeat them in detail in a bunch of Medium-sized fights against two and three orcs at a time. No, if he's here to wipe out your village, you've got two choices: (1) find a way to decoy/trick/manipulate/maneuver/tempt his forces into dividing [I]themselves [/I]into two or three groups (e.g. by releasing all the town's cattle onto the plains so that the orcs are tempted to pursue and steal them rather than letting them get away), or (2) fight two dozen orcs all at once. Or (3) run away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
adjusting 5E zombies to be like walkers?
Top