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General Tabletop Discussion
*Dungeons & Dragons
adjusting 5E zombies to be like walkers?
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<blockquote data-quote="Kabouter Games" data-source="post: 7077241" data-attributes="member: 6788812"><p>Not at all. It seems the original thread went a bit dormant, so maybe the OP won't mind the hijack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>THIS. Say it louder for the people at the back! </p><p></p><p>This is also very much related to my earlier point about CR - an intelligent, cunning creature of a certain CR will be much less of a challenge if they're played as mindless bags of hit points. A bugbear has a significant advantage if it surprises a foe. With Stealth +6, it should be ambushing the PCs, not heedlessly rushing in to melee. If you can do 12 points of damage, with a good chance for 24, with javelins before the enemy gets a chance to respond, you're much more likely to win. If you do it from 3/4 cover, you make it even less likely you'll suffer any casualties, and give yourself the option of running away to harass with more ambushes. Even better, <em>that's what the flavor text says they like to do</em>.</p><p></p><p>Now, because BadWrongFun is distasteful, I can't say DMs who play bugbears as mindless bags of hit points are failing their obligation. (I save that for my DM's Guild <a href="http://www.dmsguild.com/product/190786/You-Can-Try--Tips-on-becoming-a-better-DM?term=you+can+try&test_epoch=0" target="_blank">monograph on DMing</a>! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) But they <strong>are </strong>failing themselves and their players if they maintain bugbears as CR 1. They should be CR 1/2, because then they're just goblins with more hit points and damage potential. They're less of a threat, so they should be less XP to defeat.</p><p></p><p></p><p></p><p>[ATTACH]83199[/ATTACH]</p></blockquote><p></p>
[QUOTE="Kabouter Games, post: 7077241, member: 6788812"] Not at all. It seems the original thread went a bit dormant, so maybe the OP won't mind the hijack. ;) THIS. Say it louder for the people at the back! This is also very much related to my earlier point about CR - an intelligent, cunning creature of a certain CR will be much less of a challenge if they're played as mindless bags of hit points. A bugbear has a significant advantage if it surprises a foe. With Stealth +6, it should be ambushing the PCs, not heedlessly rushing in to melee. If you can do 12 points of damage, with a good chance for 24, with javelins before the enemy gets a chance to respond, you're much more likely to win. If you do it from 3/4 cover, you make it even less likely you'll suffer any casualties, and give yourself the option of running away to harass with more ambushes. Even better, [I]that's what the flavor text says they like to do[/I]. Now, because BadWrongFun is distasteful, I can't say DMs who play bugbears as mindless bags of hit points are failing their obligation. (I save that for my DM's Guild [URL="http://www.dmsguild.com/product/190786/You-Can-Try--Tips-on-becoming-a-better-DM?term=you+can+try&test_epoch=0"]monograph on DMing[/URL]! :D ) But they [B]are [/B]failing themselves and their players if they maintain bugbears as CR 1. They should be CR 1/2, because then they're just goblins with more hit points and damage potential. They're less of a threat, so they should be less XP to defeat. [ATTACH=CONFIG]83199._xfImport[/ATTACH] [/QUOTE]
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adjusting 5E zombies to be like walkers?
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