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*Pathfinder & Starfinder
Adjusting CR for groups of monsters?
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<blockquote data-quote="eamon" data-source="post: 3901804" data-attributes="member: 51942"><p>I find the addition rules work fairly well.</p><p></p><p>However, and especially (if like me) you let you players run a little high on the power curve (28 or 32 point buy, at least reasonably optimized), an EL6 encounter is no challenge to a 6th level party. At best, it'll consume some resources, but if you don't have that many battles in a day, that just won't make a difference.</p><p></p><p>In my experience you'll need to go to at least EL of party level +4 for a serious challenge if that's the only thing you do in a day. If you run a little lower power campaign, it might be only +3 or even +2, and if you really play high-power then it'll be a bit more.</p><p></p><p>But in any case, that's the beauty of it all, it's pretty easy to scale. Apparently, EL of party level isn't difficult enough for your playing style, so you can let them do more difficult tasks...</p><p></p><p>In general, though not quite so at low-ish levels (6th is somewhere in between), multiple weak monsters work better in that they're more challenging but also less risky (less "whoops lost initiative and we're already a player down!")</p></blockquote><p></p>
[QUOTE="eamon, post: 3901804, member: 51942"] I find the addition rules work fairly well. However, and especially (if like me) you let you players run a little high on the power curve (28 or 32 point buy, at least reasonably optimized), an EL6 encounter is no challenge to a 6th level party. At best, it'll consume some resources, but if you don't have that many battles in a day, that just won't make a difference. In my experience you'll need to go to at least EL of party level +4 for a serious challenge if that's the only thing you do in a day. If you run a little lower power campaign, it might be only +3 or even +2, and if you really play high-power then it'll be a bit more. But in any case, that's the beauty of it all, it's pretty easy to scale. Apparently, EL of party level isn't difficult enough for your playing style, so you can let them do more difficult tasks... In general, though not quite so at low-ish levels (6th is somewhere in between), multiple weak monsters work better in that they're more challenging but also less risky (less "whoops lost initiative and we're already a player down!") [/QUOTE]
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Adjusting CR for groups of monsters?
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