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*Pathfinder & Starfinder
Adjusting Encounters for 3 PCs
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<blockquote data-quote="kaomera" data-source="post: 5489789" data-attributes="member: 38357"><p>OK, I'm in a bit of a jam... I've been working feverishly on the next few encounters for my Dark Sun group for the last few weeks (through several skipped sessions), and now I find out that only 3 people (out of 5 normally) can make it on Saturday. Given missed sessions, the people who can make it really want to play, so I don't really want to put this session off...</p><p></p><p>I have 3 encounters I think might get used. Normally we have trouble getting in more than 2 encounters in a 4-hour+ session, but while the fastest (IMO) player isn't going to be there I think that having only 3 at the table will serve to speed things up a bit... The party is level 13.</p><p></p><p>The first encounter is level 13, the second is 14, and the third is level 17 and includes a big, story-important solo. I had previously decided to drop the second encounter (and thus it needs a bit of work still), to keep from having the PCs stuck in the same dungeon for too many months of real-time, but I think I should add it back in to preserve the boss encounter for when I can run it "right", with 5 PCs.</p><p></p><p>I think that ideally I'd just run the first encounter pretty much as-is (de-level the non-solos to 13th each?) and skip the second, because I put a lot of work into it and I think it will be a fun one. But I also don't really want to end up running a short session, so I'm not sure if I can get away with that and not end up trying to run the final boss fight... And I'd be a bit nervous about running the 1st encounter without cutting quite a bit out and then running a second encounter, as the first one would be pretty tough for 3 level 13s...</p><p></p><p>I could just let them extended rest an extra time, I suppose, but I've also been trying to avoid doing the 5-minute workday thing...</p><p></p><p>Anyone have any thoughts or advice?</p></blockquote><p></p>
[QUOTE="kaomera, post: 5489789, member: 38357"] OK, I'm in a bit of a jam... I've been working feverishly on the next few encounters for my Dark Sun group for the last few weeks (through several skipped sessions), and now I find out that only 3 people (out of 5 normally) can make it on Saturday. Given missed sessions, the people who can make it really want to play, so I don't really want to put this session off... I have 3 encounters I think might get used. Normally we have trouble getting in more than 2 encounters in a 4-hour+ session, but while the fastest (IMO) player isn't going to be there I think that having only 3 at the table will serve to speed things up a bit... The party is level 13. The first encounter is level 13, the second is 14, and the third is level 17 and includes a big, story-important solo. I had previously decided to drop the second encounter (and thus it needs a bit of work still), to keep from having the PCs stuck in the same dungeon for too many months of real-time, but I think I should add it back in to preserve the boss encounter for when I can run it "right", with 5 PCs. I think that ideally I'd just run the first encounter pretty much as-is (de-level the non-solos to 13th each?) and skip the second, because I put a lot of work into it and I think it will be a fun one. But I also don't really want to end up running a short session, so I'm not sure if I can get away with that and not end up trying to run the final boss fight... And I'd be a bit nervous about running the 1st encounter without cutting quite a bit out and then running a second encounter, as the first one would be pretty tough for 3 level 13s... I could just let them extended rest an extra time, I suppose, but I've also been trying to avoid doing the 5-minute workday thing... Anyone have any thoughts or advice? [/QUOTE]
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Adjusting Encounters for 3 PCs
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