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Adjusting Encounters for 3 PCs
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<blockquote data-quote="kaomera" data-source="post: 5493346" data-attributes="member: 38357"><p>So I ran this session today. We only ended up playing two and a half hours, but we got two encounters in, so I guess it was about twice as fast.</p><p></p><p>For the first encounter I had a Fire Giant, a Fire Giant Firedancer, and a Fire Giant Forgecaller, all leveled down to 13. It wasn't really swingy, or particularly hard for the PCs. They weren't able to execute as much control as they usually do, and the Shaman got to use his "Oh, I'm bloodied... No, wait, I mean I'm at full hit points!" encounter power. But the giants went down in pretty short order even with the PCs failing to focus fire and ignoring a bunch of their encounter power stuff (the Swordmage could have saved himself both of the surges he spent in the session if he had remembered his Wearing The Void power). After the fight the Shaman's heals (he didn't use either one during the encounter) got everyone back up to within 1 hp of full.</p><p></p><p>So for the second encounter I figured I'd try something just a bit harder, with a Salamander Firetail (14th level), a Salamander Archer (15th), and 6 minion snakes (13th). Didn't go much different. The minions died in short order (I think that using more of them and having them appear in waves would have been better), and then they pretty much ignored the Archer while they destroyed the Firetail. I once again bloodied the Shaman (and he once again spent two surges...), and he actually used both his heals this time, but I think that was more because he didn't have to move his companion for most of the fight.</p><p></p><p>The big thing is that the PCs can just ignore a huge amount of damage each fight. The Sorceress has a bunch of evasive interrupts, the Swordmage has his aegis and several resists, including resist ongoing damage, and the Shaman has the Spirit of Athas and can use his companion and other conjurations as blocking terrain... Then they dish out a bunch of small amounts of auto-damage when the Swordmage is missed, and when anything moves next to the Sorceress... I don't know, the dice didn't really seem to be leaning either way, bot the players and I rolled our share of "1"s, and we both got crits... I'm worried I'm just doing something wrong.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5493346, member: 38357"] So I ran this session today. We only ended up playing two and a half hours, but we got two encounters in, so I guess it was about twice as fast. For the first encounter I had a Fire Giant, a Fire Giant Firedancer, and a Fire Giant Forgecaller, all leveled down to 13. It wasn't really swingy, or particularly hard for the PCs. They weren't able to execute as much control as they usually do, and the Shaman got to use his "Oh, I'm bloodied... No, wait, I mean I'm at full hit points!" encounter power. But the giants went down in pretty short order even with the PCs failing to focus fire and ignoring a bunch of their encounter power stuff (the Swordmage could have saved himself both of the surges he spent in the session if he had remembered his Wearing The Void power). After the fight the Shaman's heals (he didn't use either one during the encounter) got everyone back up to within 1 hp of full. So for the second encounter I figured I'd try something just a bit harder, with a Salamander Firetail (14th level), a Salamander Archer (15th), and 6 minion snakes (13th). Didn't go much different. The minions died in short order (I think that using more of them and having them appear in waves would have been better), and then they pretty much ignored the Archer while they destroyed the Firetail. I once again bloodied the Shaman (and he once again spent two surges...), and he actually used both his heals this time, but I think that was more because he didn't have to move his companion for most of the fight. The big thing is that the PCs can just ignore a huge amount of damage each fight. The Sorceress has a bunch of evasive interrupts, the Swordmage has his aegis and several resists, including resist ongoing damage, and the Shaman has the Spirit of Athas and can use his companion and other conjurations as blocking terrain... Then they dish out a bunch of small amounts of auto-damage when the Swordmage is missed, and when anything moves next to the Sorceress... I don't know, the dice didn't really seem to be leaning either way, bot the players and I rolled our share of "1"s, and we both got crits... I'm worried I'm just doing something wrong. [/QUOTE]
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