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Adjusting Encounters for 3 PCs
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5505602" data-attributes="member: 81104"><p>@<u><a href="http://www.enworld.org/forum/members/kaomera.html" target="_blank"><span style="color: #ffff99">Quickleaf</span></a></u></p><p>No problem about reading my post as more critical than it was... these misunderstandings happen on the internet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>As for what my encounter sheets look like (calling it "graphic design" seems a bit, um, extravegant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), I've attached a scan of one for an upcoming encounter - needless to say, any of my PCs shouldn't look at it.</p><p> </p><p>- the yellow highlights are things I'm likely to forget</p><p> </p><p>- the pink highlights are things that either only happen when bloodied, or trigger when bloodied.</p><p> </p><p>- the checks next to a power are to keep track of limited power use - I turn it into an "x" when the power is used. Powers that recharge when bloodied have a second check, with pink highlighting for the second</p><p> </p><p>- recharge powers have a bar with a number indicating the recharge rate above where I keep track of power use.</p><p> </p><p>- you can see various places where I've written the HP and bloodied HP values with space to keep track of HPs. I used to keep track of all HPs at the bottom of the sheet, but found it easier to do so near to where it has the monster defences.</p><p> </p><p>- I should have a box to check off for when the first monster uses his action point, but I forgot to put one. My copy has been fixed.</p><p> </p><p>- on the right next to the rightmost monster, you can see a x4/x8 - that's to keep track of how many monsters of that monster are in the encounter, with the x4 for 4 players, and the x8 for 5. Now, I've gone and whited that out of my copy (as that's not actually how many I plan to use) - I just put those numbers as an example. For normal encounters, they would be next to each monster block.</p><p> </p><p>- Finally, also on the right are the special rules for the encounter - for this one, monster appearance is based on how the PCs do at a puzzle immediately before the encounter. There is also another rule that I have listed but not detailed... haven't worked the exact mechanics yet.</p><p> </p><p>Normally, I like my monster stat blocks to be bigger than that (but still in 2 columns), but I'm not having much luck resizing the monster entries from the new monster builder.</p><p> </p><p>Anyway, my organization methods are a work in progress - I'm sure it will get better with time. One thing I'm going to need is a new highlighter colour for things that only work when the creature is <em>not</em> bloodied... an encounter coming up has a number of creatures with such effects.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5505602, member: 81104"] @[U][URL="http://www.enworld.org/forum/members/kaomera.html"][COLOR=#ffff99]Quickleaf[/COLOR][/URL][/U] No problem about reading my post as more critical than it was... these misunderstandings happen on the internet. :) As for what my encounter sheets look like (calling it "graphic design" seems a bit, um, extravegant ;)), I've attached a scan of one for an upcoming encounter - needless to say, any of my PCs shouldn't look at it. - the yellow highlights are things I'm likely to forget - the pink highlights are things that either only happen when bloodied, or trigger when bloodied. - the checks next to a power are to keep track of limited power use - I turn it into an "x" when the power is used. Powers that recharge when bloodied have a second check, with pink highlighting for the second - recharge powers have a bar with a number indicating the recharge rate above where I keep track of power use. - you can see various places where I've written the HP and bloodied HP values with space to keep track of HPs. I used to keep track of all HPs at the bottom of the sheet, but found it easier to do so near to where it has the monster defences. - I should have a box to check off for when the first monster uses his action point, but I forgot to put one. My copy has been fixed. - on the right next to the rightmost monster, you can see a x4/x8 - that's to keep track of how many monsters of that monster are in the encounter, with the x4 for 4 players, and the x8 for 5. Now, I've gone and whited that out of my copy (as that's not actually how many I plan to use) - I just put those numbers as an example. For normal encounters, they would be next to each monster block. - Finally, also on the right are the special rules for the encounter - for this one, monster appearance is based on how the PCs do at a puzzle immediately before the encounter. There is also another rule that I have listed but not detailed... haven't worked the exact mechanics yet. Normally, I like my monster stat blocks to be bigger than that (but still in 2 columns), but I'm not having much luck resizing the monster entries from the new monster builder. Anyway, my organization methods are a work in progress - I'm sure it will get better with time. One thing I'm going to need is a new highlighter colour for things that only work when the creature is [I]not[/I] bloodied... an encounter coming up has a number of creatures with such effects. [/QUOTE]
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