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General Tabletop Discussion
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Adjusting for Larger Groups? (On-the-Fly Suggestions)
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<blockquote data-quote="Retreater" data-source="post: 8743437" data-attributes="member: 42040"><p>I'm very excited that a regular in-person group has started coming together for the first time since COVID started. In fact, it's looking like it will be a larger one than I've had since the early days of college, and also willing to play weekly and longer than I've been used to (4+ hours) - again the first since the early days of college. Because of the amount of content I'll need will likely outpace my ability to write original adventures, I'm going to lean into some published adventures - and it looks like Ghosts of Saltmarsh will be a good fit for the group's interests. </p><p>I've got a group of seven players (2 paladins, 2 druids, 1 cleric, 1 sorcerer, and 1 rogue), and I think that the official adventures will be too easy for them. The main issue is that I think the players will get bored and feel left out if the fight is over before we go around the table once. </p><p>So for seven players, would you typically add +50% more monsters to the encounter? Add more HP to opponents? </p><p>I don't want to re-write every encounter, just kind of augment them to be more fun.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8743437, member: 42040"] I'm very excited that a regular in-person group has started coming together for the first time since COVID started. In fact, it's looking like it will be a larger one than I've had since the early days of college, and also willing to play weekly and longer than I've been used to (4+ hours) - again the first since the early days of college. Because of the amount of content I'll need will likely outpace my ability to write original adventures, I'm going to lean into some published adventures - and it looks like Ghosts of Saltmarsh will be a good fit for the group's interests. I've got a group of seven players (2 paladins, 2 druids, 1 cleric, 1 sorcerer, and 1 rogue), and I think that the official adventures will be too easy for them. The main issue is that I think the players will get bored and feel left out if the fight is over before we go around the table once. So for seven players, would you typically add +50% more monsters to the encounter? Add more HP to opponents? I don't want to re-write every encounter, just kind of augment them to be more fun. [/QUOTE]
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Adjusting for Larger Groups? (On-the-Fly Suggestions)
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