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General Tabletop Discussion
*Dungeons & Dragons
Adjusting for Larger Groups? (On-the-Fly Suggestions)
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<blockquote data-quote="LordEntrails" data-source="post: 8743558" data-attributes="member: 6804070"><p>IME you need two things, more NPC DPR and a larger pool of NPC HPs. You can do this by simply (almost) doubling the number of NPC in each encounter, or by adjusting the NPCs to have more HP and more attacks. The first is easy, but can make combat tedious, while the second has more considerations.</p><p></p><p>Increasing the attack damage is fraught with the possibility of character death due to a massive crit. So don't do that. At low levels you can just give every NPC double (or +75%) HP and multi attack. But make sure not to concentrate too many attacks on any given PC. At higher levels as the PCs have more options and the NPCs already have 2 or 3 attacks increasing their number of attacks is troublesome. But at least by this point you can increase the damage as you don't have the frail PC problem you do at low levels.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8743558, member: 6804070"] IME you need two things, more NPC DPR and a larger pool of NPC HPs. You can do this by simply (almost) doubling the number of NPC in each encounter, or by adjusting the NPCs to have more HP and more attacks. The first is easy, but can make combat tedious, while the second has more considerations. Increasing the attack damage is fraught with the possibility of character death due to a massive crit. So don't do that. At low levels you can just give every NPC double (or +75%) HP and multi attack. But make sure not to concentrate too many attacks on any given PC. At higher levels as the PCs have more options and the NPCs already have 2 or 3 attacks increasing their number of attacks is troublesome. But at least by this point you can increase the damage as you don't have the frail PC problem you do at low levels. [/QUOTE]
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Adjusting for Larger Groups? (On-the-Fly Suggestions)
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