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General Tabletop Discussion
*Pathfinder & Starfinder
Adjusting HP and damage
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<blockquote data-quote="irdeggman" data-source="post: 4679446" data-attributes="member: 16285"><p>yes it is unbalanced.</p><p></p><p>For one each character now has less hit points than the RAW assumes - thus messing up total "assets" available.</p><p></p><p>Monsters have not had their hit points reduced - you apply the fighter benefits to all monsters even though they have a base d8 HD.</p><p></p><p>You did not change weapon damage (and thus natural weapon damage) - so things wielding weapons are inherently more powerful than was the original design.</p><p></p><p>A raging barbarian with a power attack and a great ax is (or great sword) is going to wade through the party like butter.</p><p></p><p>Spells have been drastically nerfed (and 3.5 already nerfed a lot of them to begin with) so spellcasters are not much "weaker" and more fragile since they get fewer hit points (including things resulting from "buffs" to boost them).</p><p></p><p>Why would any wizard/sorcerer even bother using ability increases to boos Con now since they aren't going to get a benfit through out their entire carrer since they would have to boost the Con bonus by +3 to gain a single bonus hit point per hit die (thus they would need to gain a 6 point increase in Con to get there).</p><p></p><p>Wait a minute I missed that bonus of Con score to hit points, really messes things up totall. Seems like an "add on" in order to make up for the total house rule of just about everything in existance.</p><p></p><p>Sorry there are far too many implications from this massive house-rule to give a reasonable assessment. But I think you have discovered the inherent problem with house-rules. Everything in D&D is linked in one way or another (much more so in 3.5 thqn in previous versions) so a single house-rule (that seems small and reasonable at the time) has a domino effect on just about everything else.</p><p></p><p>I suggest moving this post to the house-rules section instead of the "rules" section, you are more likely to get a reasonable assessment there instead of a "rules based" answer.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4679446, member: 16285"] yes it is unbalanced. For one each character now has less hit points than the RAW assumes - thus messing up total "assets" available. Monsters have not had their hit points reduced - you apply the fighter benefits to all monsters even though they have a base d8 HD. You did not change weapon damage (and thus natural weapon damage) - so things wielding weapons are inherently more powerful than was the original design. A raging barbarian with a power attack and a great ax is (or great sword) is going to wade through the party like butter. Spells have been drastically nerfed (and 3.5 already nerfed a lot of them to begin with) so spellcasters are not much "weaker" and more fragile since they get fewer hit points (including things resulting from "buffs" to boost them). Why would any wizard/sorcerer even bother using ability increases to boos Con now since they aren't going to get a benfit through out their entire carrer since they would have to boost the Con bonus by +3 to gain a single bonus hit point per hit die (thus they would need to gain a 6 point increase in Con to get there). Wait a minute I missed that bonus of Con score to hit points, really messes things up totall. Seems like an "add on" in order to make up for the total house rule of just about everything in existance. Sorry there are far too many implications from this massive house-rule to give a reasonable assessment. But I think you have discovered the inherent problem with house-rules. Everything in D&D is linked in one way or another (much more so in 3.5 thqn in previous versions) so a single house-rule (that seems small and reasonable at the time) has a domino effect on just about everything else. I suggest moving this post to the house-rules section instead of the "rules" section, you are more likely to get a reasonable assessment there instead of a "rules based" answer. [/QUOTE]
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